Vkrunner is a Vulkan shader testing tool similar to Piglit, written by Neil Roberts. It is mostly used by graphics drivers developers, and was also part of the official Khronos conformance tests suite repository (VK-GL-CTS) for some time . There are already posts  about its use but they are all written from a driver developer’s perspective and focus on vkrunner’s debugging capabilities. In this post, I’m going to show you an alternative use I’ve found for it, in order to have fun with pixel shaders during my holidays! 🙂
This post is about a recent contribution I’ve done to the i965 mesa driver to improve the emulation of the ETC/EAC texture formats on the Intel Gen 7 and older GPUs, as part of my work for the Igalia‘s graphics team.
The video mostly shows the behavior of some GL calls and operations with and without the patches that improve the emulation of the ETC/EAC formats on Gen7 GPUs. The same programs run first with the previous ETC/EAC emulation (upper terminal) and then with the new one (lower terminal).
It’s been a while since Igalia is working on bringing SPIR-V to mesa OpenGL. Alejandro Piñeiro has already given a talk on the status of the ARB_gl_spirv extension development that was very well received at FOSDEM 2018 . Anyone interested in technical information can watch the video recording here: https://youtu.be/wXr8-C51qeU.