A new option has been added to Vkrunner (the Vulkan shader testing tool written by Neil Roberts) to allow selecting the Vulkan device for each shader test.
Tag: testing
Vkrunner allows specifying the required Vulkan version
The required Vulkan implementation version for a Vkrunner shader test can now be specified in its [require]
section. Tests that are targeting Vulkan versions that aren’t supported by the device driver will be skipped.
Continue reading Vkrunner allows specifying the required Vulkan version
Having fun with Vkrunner!
Vkrunner is a Vulkan shader testing tool similar to Piglit, written by Neil Roberts. It is mostly used by graphics drivers developers, and was also part of the official Khronos conformance tests suite repository (VK-GL-CTS) for some time [1]. There are already posts [2] about its use but they are all written from a driver developer’s perspective and focus on vkrunner’s debugging capabilities. In this post, I’m going to show you an alternative use I’ve found for it, in order to have fun with pixel shaders during my holidays! 🙂