Shadertoying

I’ve spent the last two days writing psychedelic effects using pixel shaders in Shadertoy, and porting a few others that I’ve written in the past.

psych tunnelplasma overflowfoobar creaturesanimated xor

 


 

You can find them in my shadertoy page, I am going to add more shaders soon.

foobar creatures Foobar creatures from transformed and animated disk-like shapes: https://www.shadertoy.com/view/7dc3z8
   
A distorted voronoi based tunnel: https://www.shadertoy.com/view/ssc3R4 psych tunnel
   
plasma overflow Based on a static plasma effect I had written for piglit/vkrunner. The colors are generated from values that overflow IIRC: https://www.shadertoy.com/view/NdcGzN
   
I started with this image: https://www.shadertoy.com/view/Nd33R4 which can be generated using XOR in CPU and I altered its colors using trigonometric functions. https://www.shadertoy.com/view/fs33R4 animated xor

I also ported the mushroom distance field I’ve used to test the EXT_semaphore extension and in some other hobby projects in Shadertoy (https://www.shadertoy.com/view/sdtGR7):


 
 
See you next time!

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