I’ve spent the last two days writing psychedelic effects using pixel shaders in Shadertoy, and porting a few others that I’ve written in the past.




You can find them in my shadertoy page, I am going to add more shaders soon.
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Foobar creatures from transformed and animated disk-like shapes: https://www.shadertoy.com/view/7dc3z8 |
| A distorted voronoi based tunnel: https://www.shadertoy.com/view/ssc3R4 |
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Based on a static plasma effect I had written for piglit/vkrunner. The colors are generated from values that overflow IIRC: https://www.shadertoy.com/view/NdcGzN |
| I started with this image: https://www.shadertoy.com/view/Nd33R4 which can be generated using XOR in CPU and I altered its colors using trigonometric functions. https://www.shadertoy.com/view/fs33R4 |
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I also ported the mushroom distance field I’ve used to test the EXT_semaphore extension and in some other hobby projects in Shadertoy (https://www.shadertoy.com/view/sdtGR7):
See you next time!
