Some additions to vkrunner

A new option has been added to Vkrunner (the Vulkan shader testing tool written by Neil Roberts) to allow selecting the Vulkan device for each shader test.




When the device id is not set, the default GPU is used. IDs start from 1 to match the convention of the VK-GL-CTS conformance tests by Khronos.

Also, Vkrunner now supports long options. You can use the options --help or -h to see them.


You can find more about Vkrunner and shader testing in the following Igalian blogs and posts:
[1] Neil Robert’s blog:
[2] Samuel Iglesias Gonsálvez’s blog:
[3] Older posts of mine that have the tag “vkrunner”: here and here.


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