Save the penguin! (Ludum dare jam 46)

It’s been some months I am only writing code for work (I am going to post soon about the cool things we are doing there) and have stopped the hobby projects. But this weekend (that was Easter for Greeks) there was a Ludum Dare jam with theme “Keep it alive”. Easter in quarantine was the perfect time for a break. 🙂

Continue reading Save the penguin! (Ludum dare jam 46)

A system to reject phone calls from my laptop

This post is about a system we devised and set up at home for me to be able to reject all the annoying phone calls I receive during the day from my laptop, without having to go pick up the phone. If you are also working from home like I do (yes, this is another cool option we have at Igalia!) you might find this hack useful. 😀

Demo:

Continue reading A system to reject phone calls from my laptop

Hair simulation with a mass-spring system (punk’s not dead!)

Hair rendering and simulation can be challenging, especially in real-time. There are many sophisticated algorithms for it (based on particle systems, hair mesh simulation, mass-spring systems and more) that can give very good results. But in this post, I will try to explain a simple and somehow hacky approach I followed in my first attempt to simulate hair (the mohawk hair of the video below) using a mass-spring system.


 

The code can be found here: https://github.com/hikiko/mohawk

Continue reading Hair simulation with a mass-spring system (punk’s not dead!)