I am back home after my last trip for this year and a long and great week in A Coruña where I attended my first XDC, organized and sponsored by Igalia.
Tag: mesa 3D
A short OpenGL / SPIRV example.
It’s been a while since Igalia is working on bringing SPIR-V to mesa OpenGL. Alejandro Piñeiro has already given a talk on the status of the ARB_gl_spirv extension development that was very well received at FOSDEM 2018 . Anyone interested in technical information can watch the video recording here: https://youtu.be/wXr8-C51qeU.
Fosscomm 2017 [update: slides in English]
FOSSCOMM (Free and Open Source Software Communities Meeting) is a Greek conference aiming at free-software and open-source enthusiasts, developers, and communities. The event is solely organized and ran by volunteers (usually university students, communities, Linux User Groups) and is taking place in a different city every year. The attendance is free and everyone is welcome to make a presentation or a workshop related to free and open source projects.
Debugging graphics code using replacement shaders (Linux, Mesa)
Sometimes, when working with the mesa drivers, modifying or replacing a shader might be extremely useful for debugging. Mesa allows users to replace their shaders at runtime without having to change the original code by providing these environment variables:
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