This is the final post of the series where I explain the ideas I tried in order to improve the upsampling of the half-resolution SSAO render target of the VKDF sponza demo that was written by Iago Toral. In the previous posts, I performed experiments to explore different upsampling ideas and I explained the logic behind adopting or rejecting each one. At the end, I’ve managed to find a method that reduces the artifacts to an acceptable level. So, in this post I’ll try to present it completed and in detail.
Continue reading Depth-aware upsampling experiments (Part 6: A complete approach to upsample the half-resolution render target of a SSAO implementation)
Tag: downscaling
Depth-aware upsampling experiments (Part 5: Sample classification tweaks to improve the SSAO upsampling on surfaces)
This is another post of the series where I explain the ideas I try in order to improve the upsampling of the half-resolution SSAO render target of the VKDF sponza demo that was written by Iago Toral. In a previous post (3.2), I had classified the sample neighborhoods in surface neighborhoods and neighborhoods that contain depth discontinuities using the normals. Having this information about the neighborhoods, in the last post, I demonstrated how to further improve the nearest depth algorithm (that was explained in parts 1 and 2 of these series) and reduce the artifacts in the neighborhoods where we detect depth discontinuities. The result was good but we’ve seen that there are still some imperfections in a few edge cases. So, in this post, I am going to talk about some ideas I had to further improve the SSAO and my final decisions.
Depth-aware upsampling experiments (Part 4: Improving the nearest depth where we detect discontinuities)
This is another post of the series where I explain some ideas I tried in order to improve the upscaling of the half-resolution SSAO render target of the VKDF sponza demo that was written by Iago Toral. In the previous post, I had classified the sample neighborhoods in surface neighborhoods and neighborhoods that contain depth discontinuities using the normals. Having this information about the neighborhoods, in this post, I will try to further improve the nearest depth algorithm (see also parts 1 and 2) and reduce the artifacts in the neighborhoods where we detect depth discontinuities.
Depth-aware upsampling experiments (Part 3.2: Improving the upsampling using normals to classify the samples)
This post is again about improving the upsampling of the half-resolution SSAO render target used in the VKDF sponza demo that was written by Iago Toral. I am going to explain how I used information from the normals to understand if the samples of each 2×2 neighborhood we check during the upsampling belong to the same surface or not, and how this was useful in the upsampling improvement.
Depth-aware upsampling experiments (Part 3.1: Improving the upsampling using depths to classify the samples)
In my previous posts of these series I analyzed the basic idea behind the depth-aware upsampling techniques. In the first post [1], I implemented the nearest depth sampling algorithm [3] from NVIDIA and in the second one [2], I compared some methods that are improving the quality of the z-buffer downsampled data that I use with the nearest depth. The conclusion was that the nearest depth sampling alone is not good enough to reduce the artifacts of Iago Toral’s SSAO implementation in VKDF [4] to an acceptable level. So, in this post, I am going to talk about my early experiments to further improve the upsampling and the logic behind each one. I named it part 3.1 because while having started the series I’ve found that some combinations of these methods with other ones can give quite better visual results, and as my experiments with the upsampling techniques cannot fit one blog post, I am going to split the upscaling improvements (part 3) in sub-parts.