Some additions to vkrunner

A new option has been added to Vkrunner (the Vulkan shader testing tool written by Neil Roberts) to allow selecting the Vulkan device for each shader test.

Usage:

or

 

When the device id is not set, the default GPU is used. IDs start from 1 to match the convention of the VK-GL-CTS conformance tests by Khronos.

Also, Vkrunner now supports long options. You can use the options --help or -h to see them.

 

You can find more about Vkrunner and shader testing in the following Igalian blogs and posts:
[1] Neil Robert’s blog: https://blogs.igalia.com/nroberts/
[2] Samuel Iglesias Gonsálvez’s blog: https://blogs.igalia.com/siglesias/
[3] Older posts of mine that have the tag “vkrunner”: here and here.

 

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