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  • Using EGL and the dma_buf kernel framework to associate two textures with the contents of the same buffer without copy taking place
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  • About VK_EXT_sample_locations
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Tag: xdc2018

XDC2018

I am back home after my last trip for this year and a long and great week in A Coruña where I attended my first XDC, organized and sponsored by Igalia.

Continue reading XDC2018

Posted on October 8, 2018January 30, 2021Categories Igalia, ConferencesTags c++, igalia, mesa 3D, opengl, demo, xdc2018, conference, A Coruña, graphics team, XDC, keyframes, logo, OpenGL 2.0Leave a comment on XDC2018
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