This is a path tracer I wrote from scratch in C++ for my Advanced Modelling, Rendering and Animation assignment.
Continue reading Path tracer
Tag: UCL
Hierarchical animation using trigonometric functions.
This is my first OpenGL project: Bob. (a lego-like robot). It’s made by transformed cubes and it is animated using hierarchical body animation with trigonometric functions.
Video:
and screenshots from early stages:
OCR project
Vowel recognition.
Virtual Anatomy Class
Group project for a Virtual Environments MSc course: an anatomy class
The users (supposed to be students) can move around in the class and inspect a virtual skeleton. During the virtual course they can scatter, grab and move the skeleton bones around and try to combine them correctly. The program is written in XVR scripting language. For the scene and the objects 3d studio was used and the skeleton model was taken from www.turbosquid.com.
Here are some shots of the application running on pc:
Ray tracer using axis aligned bounding boxes!
The first ray tracer I wrote (in C++, using SDL to display the pixels). Screenshots:
Code:Β svn://quasar.dnsalias.com/eleni/ray_tracer