This is my first OpenGL project: Bob. (a lego-like robot). It’s made by transformed cubes and it is animated using hierarchical body animation with trigonometric functions.
Video:
and screenshots from early stages:
This is my first OpenGL project: Bob. (a lego-like robot). It’s made by transformed cubes and it is animated using hierarchical body animation with trigonometric functions.
Video:
and screenshots from early stages:
Vowel recognition.
Group project for a Virtual Environments MSc course: an anatomy class
The users (supposed to be students) can move around in the class and inspect a virtual skeleton. During the virtual course they can scatter, grab and move the skeleton bones around and try to combine them correctly. The program is written in XVR scripting language. For the scene and the objects 3d studio was used and the skeleton model was taken from www.turbosquid.com.
Here are some shots of the application running on pc:
The first ray tracer I wrote (in C++, using SDL to display the pixels). Screenshots:
Code:Β svn://quasar.dnsalias.com/eleni/ray_tracer