Virtual Anatomy Class

Group project for a Virtual Environments MSc course: an anatomy class

The users (supposed to be students) can move around in the class and inspect a virtual skeleton. During the virtual course they can scatter, grab and move the skeleton bones around and try to combine them correctly. The program is written in XVR scripting language. For the scene and the objects 3d studio was used and the skeleton model was taken from www.turbosquid.com.

Here are some shots of the application running on pc:

The skeleton is complete.
Welcome to the class!

The bones of the skeleton are scattered.
The torso is placed in correct position as the green color indicates.
The skeleton hand is placed in wrong position as the red color indicates.
The skeleton hand is now in the correct position (therefore it is green).

Here is a picture of the application running on CAVE:

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