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eleni@0
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1 #include <GL/glew.h>
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eleni@0
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2 #include <GL/glut.h>
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elene@9
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3 #include <GL/glui.h>
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4
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elene@17
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5 #include <math.h>
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eleni@0
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6 #include <stdio.h>
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eleni@0
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7 #include <assert.h>
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8
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elene@9
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9 #include <vector>
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10
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11 #include "mesh.h"
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elene@22
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12 #include "sdr.h"
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elene@6
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13 #include "volume.h"
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14
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elene@10
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15 static bool init(void);
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16 static GLUI *create_ui(void);
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17 static void display(void);
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18 static void reshape(int x, int y);
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19 static void keyboard(unsigned char key, int x, int y);
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20 static void keyboard_up(unsigned char key, int x, int y);
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21 static void mouse(int button, int state, int x, int y);
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22 static void motion(int x, int y);
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23 static bool init_xfer(void);
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24 static void display_xfer(void);
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25 static void reshape_xfer(int x, int y);
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26 static void mouse_xfer(int button, int state, int x, int y);
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27 static void motion_xfer(int x, int y);
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28 static void volume_preview ();
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29
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30 static int mainwin_id, xferwin_id;
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31 //todo keyb esc
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32
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33 static int win_xsz, win_ysz;
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34 static float cam_phi, cam_theta, cam_dist = 6;
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35 static std::vector<bool> key_state(256);
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36
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37 static const char *vol_fname = "data/test1.vol";
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38 static const char *vsdr_path = "data/shaders/transfer.v.glsl";
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39 static const char *fsdr_path = "data/shaders/transfer.f.glsl";
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40
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41 static Volume *vol;
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42 static Mesh *mesh;
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43 static float cur_z, thres = 0.5, thres2 = 1.0;
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44 static float slice_z;
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45
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46 static int use_orig_vol_res = 1;
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47 static int vol_res[3]; // volume sampling resolution x/y/z
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48
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49 static GLUI *ui;
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50
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51 static unsigned int sprog;
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52
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53 int main(int argc, char **argv)
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54 {
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55 glutInit(&argc, argv);
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56 if(argv[1])
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57 vol_fname = argv[1];
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58
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59 if(!init()) {
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60 fprintf(stderr, "Failed to initialize program.\n");
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61 return 1;
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62 }
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63
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64 init_xfer();
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65
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66 glutMainLoop();
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67 return 0;
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68 }
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69
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70 static bool init()
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71 {
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72 glutInitWindowSize(512, 512);
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73 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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74
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75 mainwin_id = glutCreateWindow("CT scan");
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76 glutDisplayFunc(display);
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77 glutReshapeFunc(reshape);
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78 glutKeyboardFunc(keyboard);
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79 glutKeyboardUpFunc(keyboard_up);
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80 glutMouseFunc(mouse);
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81 glutMotionFunc(motion);
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82
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83 glewInit();
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84
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85 glEnable(GL_DEPTH_TEST);
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86 glEnable(GL_NORMALIZE);
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87
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88 glEnable(GL_LIGHTING);
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89 glEnable(GL_LIGHT0);
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90 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
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91
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92 //FIXME shaders setup
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93 if(!(sprog = sdr_getprog(vsdr_path, fsdr_path)))
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94 {
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95 fprintf(stderr, "Failed to create shader program!\n");
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96 return false;
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97 }
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98
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99 vol = new Volume;
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100 if(!vol->load(vol_fname)) {
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101 fprintf(stderr, "Failed to load %s", vol_fname);
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102 return false;
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103 }
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104 mesh = new Mesh;
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105 cur_z = 0.5;
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106
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107 vol_res[0] = vol->get_slice(0)->get_width();
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108 vol_res[1] = vol->get_slice(0)->get_height();
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109 vol_res[2] = vol->get_slice_count();
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110
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111 if(!(ui = create_ui())) {
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112 return false;
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113 }
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114
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115 return true;
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116 }
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117
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118 static GLUI_Spinner *res_spin[3];
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119 static void toggle_use_orig(int id)
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120 {
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121 for(int i=0; i<3; i++) {
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122 if(use_orig_vol_res) {
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123 res_spin[i]->disable();
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124 } else {
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125 res_spin[i]->enable();
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126 }
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127 }
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128 }
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129 static void thres_change(int id)
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130 {
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131 static float prev_thres = thres;
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132 static float prev_thres2 = thres2;
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133
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134 if(prev_thres != thres || prev_thres2 != thres2) {
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135 prev_thres = thres;
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136 prev_thres2 = thres2;
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137
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138 mesh->clear();
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139
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140 glutSetWindow(xferwin_id);
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141 glutPostRedisplay();
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142 glutSetWindow(mainwin_id);
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143 glutPostRedisplay();
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144 }
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145 }
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146
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147 static void res_change(int id)
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148 {
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149 static float prev_resx = vol_res[0];
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150 static float prev_resy = vol_res[1];
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151 static float prev_resz = vol_res[2];
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152
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153 if(prev_resx != vol_res[0] || prev_resy != vol_res[1] || prev_resz != vol_res[2]) {
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154 prev_resx = vol_res[0];
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155 prev_resy = vol_res[1];
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156 prev_resz = vol_res[2];
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157 mesh->clear();
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158 }
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159 }
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160 static GLUI *create_ui()
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161 {
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162 GLUI *ui = GLUI_Master.create_glui("ui");
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163 assert(ui);
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164
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165 ui->set_main_gfx_window(glutGetWindow());
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166
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167 GLUI_Panel *thres_panel = ui->add_panel("iso thresholds");
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168
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169 GLUI_Spinner *thres_spin = ui->add_spinner_to_panel(thres_panel, "T1", GLUI_SPINNER_FLOAT, &thres, 0, thres_change);
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170 thres_spin->set_float_limits(0, 1);
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171
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172 GLUI_Spinner *thres2_spin = ui->add_spinner_to_panel(thres_panel, "T2", GLUI_SPINNER_FLOAT, &thres2, 0, thres_change);
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173 thres2_spin->set_float_limits(0, 1);
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174
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175 GLUI_Panel *res_panel = ui->add_panel("volume resolution");
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176
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177 ui->add_checkbox_to_panel(res_panel, "original resolution", &use_orig_vol_res, 0, toggle_use_orig);
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178
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179 static const char *res_spin_name[] = {"x", "y", "z"};
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180 for(int i=0; i<3; i++) {
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181 res_spin[i] = ui->add_spinner_to_panel(res_panel, res_spin_name[i], GLUI_SPINNER_INT, vol_res + i, 0, res_change);
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182 res_spin[i]->set_int_limits(8, 256); // TODO limits as arguments or config
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183 res_spin[i]->disable();
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184 }
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185
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186 GLUI_Panel *preview_panel = ui->add_panel("volume preview");
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187
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188 GLUI_Spinner *preview_spin = ui->add_spinner_to_panel(preview_panel, "slice z", GLUI_SPINNER_FLOAT, &slice_z, 0);
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189 preview_spin->set_float_limits(0, 1);
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190
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191 return ui;
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192 }
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193
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194 static void volume_preview ()
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195 {
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196 float aspect = win_xsz / win_ysz;
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197
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198 glDisable(GL_LIGHTING);
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199 glDisable(GL_DEPTH_TEST);
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200
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201 glUseProgram(sprog);
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202 int tmin_loc = glGetUniformLocation(sprog, "tmin");
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203 if(tmin_loc != -1)
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204 glUniform1f(tmin_loc, std::min(thres, thres2));
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205 int tmax_loc = glGetUniformLocation(sprog, "tmax");
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206 if(tmax_loc != -1)
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207 glUniform1f(tmax_loc, std::max(thres, thres2));
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208
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209 glMatrixMode(GL_MODELVIEW);
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210 glPushMatrix();
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211 glLoadIdentity();
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212
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213 glMatrixMode(GL_PROJECTION);
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214 glPushMatrix();
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215 glLoadIdentity();
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216 glOrtho(-aspect, aspect, -1.0, 1.0, -1.0, 1.0);
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217
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218 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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219 glEnable(GL_TEXTURE_3D);
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220 glBegin(GL_QUADS);
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221 glColor3f(1.0, 1.0, 1.0);
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elene@22
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222 glTexCoord3f(0, 0, slice_z); glVertex3f(-1.0, 1.0, 0.0);
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elene@22
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223 glTexCoord3f(0, 1, slice_z); glVertex3f(-1.0, 0.5, 0.0);
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224 glTexCoord3f(1, 1, slice_z); glVertex3f(-0.5, 0.5, 0.0);
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225 glTexCoord3f(1, 0, slice_z); glVertex3f(-0.5, 1.0, 0.0);
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226 glEnd();
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227 glDisable(GL_TEXTURE_3D);
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228
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229 glLineWidth(3);
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230 glBegin(GL_LINE_LOOP);
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231 glColor3f(0.4, 0.8, 0.4);
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232 glVertex3f(-1.0, 1.0, 0.0);
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233 glVertex3f(-1.0, 0.5, 0.0);
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234 glVertex3f(-0.5, 0.5, 0.0);
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235 glVertex3f(-0.5, 1.0, 0.0);
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236 glEnd();
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237
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elene@18
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238 glMatrixMode(GL_PROJECTION);
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elene@18
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239 glPopMatrix();
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240
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241 glMatrixMode(GL_MODELVIEW);
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elene@18
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242 glPopMatrix();
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243
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244 glUseProgram(0);
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245
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246 glEnable(GL_DEPTH_TEST);
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247 glEnable(GL_LIGHTING);
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248 }
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249
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elene@10
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250 static void display(void)
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eleni@0
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251 {
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elene@9
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252 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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253
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254 glMatrixMode(GL_MODELVIEW);
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255 glLoadIdentity();
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256 glTranslatef(0, 0, -cam_dist);
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257 glRotatef(cam_phi, 1, 0, 0);
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258 glRotatef(cam_theta, 0, 1, 0);
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259
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elene@9
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260 /*
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261 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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262 glEnable(GL_TEXTURE_3D);
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eleni@1
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263 glBegin(GL_QUADS);
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264 glTexCoord3f(0, 0, cur_z); glVertex3f(-1, -1, 0);
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265 glTexCoord3f(0, 1, cur_z); glVertex3f(-1, 1, 0);
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266 glTexCoord3f(1, 1, cur_z); glVertex3f(1, 1, 0);
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267 glTexCoord3f(1, 0, cur_z); glVertex3f(1, -1, 0);
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268 glEnd();
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269 glDisable(GL_TEXTURE_3D);
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270 */
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271
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elene@23
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272 /* if(mesh->is_empty()) {
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273 printf("recalculating isosurface ... ");
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274 fflush(stdout);
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275 vol->create_mesh(mesh, thres, thres2, vol_res[0], vol_res[1], vol_res[2]);
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276 printf("done.\n");
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277 }
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278 mesh->draw();
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279 */
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280
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281 volume_preview();
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282 glutSwapBuffers();
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eleni@0
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283 assert(glGetError() == GL_NO_ERROR);
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284 }
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285
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286 static void reshape(int x, int y)
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287 {
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288 glViewport(0, 0, x, y);
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289 glMatrixMode(GL_PROJECTION);
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290 glLoadIdentity();
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291 gluPerspective(45, (float)x / (float)y, 0.5, 500);
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292
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293 if(x != win_xsz || y != win_ysz) {
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294 win_xsz = x;
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eleni@0
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295 win_ysz = y;
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eleni@0
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296 }
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eleni@0
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297 }
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eleni@0
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298
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elene@10
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299 static void keyboard(unsigned char key, int x, int y)
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300 {
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301 key_state[(int)key] = true;
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302
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eleni@0
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303 switch(key) {
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eleni@0
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304 case 27:
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305 exit(0);
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elene@9
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306 case 'w':
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307 {
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308 static bool wire;
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309 wire = !wire;
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310 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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elene@9
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311 }
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312 break;
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eleni@0
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313 default:
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eleni@0
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314 break;
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eleni@0
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315 }
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eleni@0
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316 }
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eleni@0
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317
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elene@10
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318 static void keyboard_up(unsigned char key, int x, int y)
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elene@9
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319 {
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elene@9
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320 key_state[(int) key] = false;
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elene@9
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321 }
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322
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eleni@0
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323 static int prev_x, prev_y;
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elene@9
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324 static bool bn_state[32];
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elene@12
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325 static float prev_thres, prev_thres2;
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elene@9
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326
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elene@10
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327 static void mouse(int bn, int state, int x, int y)
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eleni@0
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328 {
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eleni@0
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329 prev_x = x;
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330 prev_y = y;
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331
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332 bn_state[bn - GLUT_LEFT_BUTTON] = (state == GLUT_DOWN);
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333
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elene@9
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334 if(state == GLUT_DOWN) {
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335 prev_thres = thres;
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336 prev_thres2 = thres2;
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elene@9
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337 }
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338 else {
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339 if(thres != prev_thres || thres2 != prev_thres2) {
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elene@9
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340 mesh->clear();
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elene@9
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341 }
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elene@9
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342 }
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eleni@0
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343 }
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eleni@0
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344
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elene@10
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345 static void motion(int x, int y)
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eleni@0
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346 {
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eleni@0
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347 int dx = x - prev_x;
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eleni@0
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348 int dy = y - prev_y;
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elene@9
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349
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elene@9
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350 if(!dx && !dy)
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elene@9
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351 return;
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352
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eleni@0
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353 prev_x = x;
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eleni@0
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354 prev_y = y;
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elene@6
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355
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elene@9
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356 if(key_state[(int)'t']) {
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elene@9
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357 thres = (float)x / (float)win_xsz;
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elene@9
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358 printf("threshold: %f\n", thres);
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elene@9
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359
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elene@9
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360 glutPostRedisplay();
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elene@9
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361 return;
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elene@9
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362 }
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elene@9
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363
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elene@9
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364 // camera
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elene@9
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365 if(bn_state[0]) {
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elene@9
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366 if(key_state[(int)'z']) {
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elene@9
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367 //zoom the camera
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elene@9
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368
|
elene@9
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369 cam_dist += dy * 0.1;
|
elene@9
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370
|
elene@9
|
371 if(cam_dist < 0)
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elene@9
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372 cam_dist = 0;
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elene@9
|
373 }
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elene@9
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374 else {
|
elene@9
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375 //rotate the camera
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elene@9
|
376
|
elene@9
|
377 cam_phi += dy * 0.5;
|
elene@9
|
378 cam_theta += dx * 0.5;
|
elene@9
|
379
|
elene@9
|
380 if(cam_phi > 90)
|
elene@9
|
381 cam_phi = 90;
|
elene@9
|
382 if(cam_phi < -90)
|
elene@9
|
383 cam_phi = -90;
|
elene@9
|
384 }
|
elene@9
|
385
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elene@6
|
386 glutPostRedisplay();
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elene@6
|
387 }
|
eleni@0
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388 }
|
elene@16
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389
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elene@16
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390 static bool init_xfer(void)
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elene@16
|
391 {
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elene@16
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392 glutSetWindow(mainwin_id);
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elene@16
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393 int x = glutGet(GLUT_WINDOW_X);
|
elene@16
|
394 int y = glutGet(GLUT_WINDOW_Y) + glutGet(GLUT_WINDOW_HEIGHT);
|
elene@16
|
395
|
elene@16
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396 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
elene@16
|
397 glutInitWindowSize(512, 100);
|
elene@16
|
398 glutInitWindowPosition(x, y);
|
elene@16
|
399
|
elene@16
|
400 xferwin_id = glutCreateWindow("Transfer Function");
|
elene@16
|
401 glutDisplayFunc(display_xfer);
|
elene@16
|
402 glutReshapeFunc(reshape_xfer);
|
elene@17
|
403 glutMouseFunc(mouse_xfer);
|
elene@16
|
404 glutMotionFunc(motion_xfer);
|
elene@16
|
405
|
elene@16
|
406 return true;
|
elene@16
|
407 }
|
elene@16
|
408
|
elene@16
|
409 static void display_xfer(void)
|
elene@16
|
410 {
|
elene@16
|
411 glClear(GL_COLOR_BUFFER_BIT);
|
elene@16
|
412
|
elene@16
|
413 int num_val = glutGet(GLUT_WINDOW_WIDTH) / 4.0;
|
elene@16
|
414 float x = 0;
|
elene@16
|
415 float dx = 1.0 / num_val;
|
elene@16
|
416 float low, high;
|
elene@16
|
417 if(thres < thres2) {
|
elene@16
|
418 low = thres;
|
elene@16
|
419 high = thres2;
|
elene@16
|
420 }
|
elene@16
|
421 else {
|
elene@16
|
422 low = thres2;
|
elene@16
|
423 high = thres;
|
elene@16
|
424 }
|
elene@16
|
425
|
elene@17
|
426 //drawing the transfer function curve
|
elene@17
|
427
|
elene@17
|
428 glLineWidth(3);
|
elene@17
|
429 glBegin(GL_LINE_STRIP);
|
elene@17
|
430 glColor3f(0.8, 0.3, 0.8);
|
elene@17
|
431 for(int i=0; i<num_val; i++) {
|
elene@17
|
432 float val = transfer_function(x, low, high);
|
elene@17
|
433 glVertex2f(x, val);
|
elene@17
|
434 x += dx;
|
elene@17
|
435 }
|
elene@17
|
436 glEnd();
|
elene@17
|
437
|
elene@17
|
438 //threshold bars
|
elene@17
|
439
|
elene@17
|
440 glLineWidth(2);
|
elene@17
|
441 glBegin(GL_LINES);
|
elene@17
|
442 glColor3f(0.4, 0.4, 0.8);
|
elene@17
|
443 glVertex2f(low, 0);
|
elene@17
|
444 glVertex2f(low, 1);
|
elene@17
|
445 glColor3f(0.4, 0.8, 0.4);
|
elene@17
|
446 glVertex2f(high, 0);
|
elene@17
|
447 glVertex2f(high, 1);
|
elene@17
|
448 glEnd();
|
elene@17
|
449
|
elene@17
|
450 /*
|
elene@17
|
451 * gradient
|
elene@17
|
452 */
|
elene@17
|
453 /* glBegin(GL_QUADS);
|
elene@16
|
454 for(int i=0; i<num_val; i++) {
|
elene@16
|
455 float val = transfer_function(x, low, high);
|
elene@16
|
456 glColor3f(val, val, val);
|
elene@16
|
457 glVertex3f(x, 1.0, 0.0);
|
elene@16
|
458 glVertex3f(x, 0.0, 0.0);
|
elene@16
|
459
|
elene@16
|
460 val = transfer_function(x + dx, low, high);
|
elene@16
|
461 glColor3f(val, val, val);
|
elene@16
|
462 glVertex3f(x + dx, 0.0, 0.0);
|
elene@16
|
463 glVertex3f(x + dx, 1.0, 0.0);
|
elene@16
|
464 x += dx;
|
elene@16
|
465 }
|
elene@17
|
466 glEnd(); */
|
elene@16
|
467
|
elene@16
|
468 glutSwapBuffers();
|
elene@16
|
469 assert(glGetError() == GL_NO_ERROR);
|
elene@16
|
470 }
|
elene@16
|
471
|
elene@16
|
472 static void reshape_xfer(int x, int y)
|
elene@16
|
473 {
|
elene@16
|
474 glViewport(0.0, 0.0, x, y);
|
elene@16
|
475 glMatrixMode(GL_PROJECTION);
|
elene@16
|
476 glLoadIdentity();
|
elene@16
|
477 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
|
elene@16
|
478 }
|
elene@16
|
479
|
elene@17
|
480 static float *select_thres;
|
elene@17
|
481 static float prev_select_thres;
|
elene@17
|
482 static void mouse_xfer(int button, int state, int x, int y)
|
elene@17
|
483 {
|
elene@17
|
484 if(button == GLUT_LEFT_BUTTON) {
|
elene@17
|
485 if(state == GLUT_DOWN) {
|
elene@17
|
486 int width = glutGet(GLUT_WINDOW_WIDTH);
|
elene@17
|
487 float xpos = (float)x / (float)width;
|
elene@17
|
488 if(fabs(xpos - thres) <= fabs(xpos - thres2)) {
|
elene@17
|
489 select_thres = &thres;
|
elene@17
|
490 }
|
elene@17
|
491 else {
|
elene@17
|
492 select_thres = &thres2;
|
elene@17
|
493 }
|
elene@17
|
494 prev_select_thres = *select_thres;
|
elene@17
|
495 }
|
elene@17
|
496 else {
|
elene@17
|
497 if(fabs(*select_thres - prev_select_thres) > 0.001) {
|
elene@17
|
498 mesh->clear();
|
elene@17
|
499 ui->sync_live();
|
elene@17
|
500 }
|
elene@17
|
501 select_thres = 0;
|
elene@17
|
502 }
|
elene@17
|
503 }
|
elene@17
|
504 }
|
elene@17
|
505
|
elene@16
|
506 static void motion_xfer(int x, int y)
|
elene@16
|
507 {
|
elene@17
|
508 if(!select_thres)
|
elene@17
|
509 return;
|
elene@17
|
510
|
elene@17
|
511 int width = glutGet(GLUT_WINDOW_WIDTH);
|
elene@17
|
512 float xpos = (float)x / (float)width;
|
elene@17
|
513
|
elene@17
|
514 *select_thres = xpos;
|
elene@23
|
515 thres_change(0);
|
elene@17
|
516
|
elene@17
|
517 glutPostRedisplay();
|
elene@17
|
518 glutSetWindow(mainwin_id);
|
elene@17
|
519 glutPostRedisplay();
|
elene@16
|
520 }
|