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1 #include <GL/glew.h>
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2 #include <GL/glut.h>
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3 #include <GL/glui.h>
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4
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5 #include <stdio.h>
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6 #include <assert.h>
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7
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8 #include <vector>
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9
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10 #include "mesh.h"
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11 #include "volume.h"
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12
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13 bool init(void);
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14 GLUI *create_ui(void);
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15 void display(void);
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16 void reshape(int x, int y);
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17 void keyboard(unsigned char key, int x, int y);
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18 void keyboard_up(unsigned char key, int x, int y);
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19 void mouse(int button, int state, int x, int y);
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20 void motion(int x, int y);
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21
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22 static int win_xsz, win_ysz;
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23 static float cam_phi, cam_theta, cam_dist = 6;
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24 static std::vector<bool> key_state(256);
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25
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26 /////////////////////////////
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27 // debug TODO remove
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28 ////////////////////////////
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29
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30 static Volume *vol;
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31 static Mesh *mesh;
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32 static float cur_z, thres = 0.5;
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33
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34 static int use_orig_vol_res = 1;
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35 static int vol_res[3]; // volume sampling resolution x/y/z
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36
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37 static GLUI *ui;
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38
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39 int main(int argc, char **argv)
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40 {
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41 glutInit(&argc, argv);
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42 glutInitWindowSize(512, 512);
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43 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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44
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45 //TODO parse arguments
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46
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47 glutCreateWindow("My Colonoscopie OEO!");
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48
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49 glutDisplayFunc(display);
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50 glutReshapeFunc(reshape);
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51 glutKeyboardFunc(keyboard);
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52 glutKeyboardUpFunc(keyboard_up);
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53 glutMouseFunc(mouse);
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54 glutMotionFunc(motion);
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55
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56 glewInit();
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57 if(!init()) {
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58 fprintf(stderr, "Failed to initialize La votre Colonoscopie\n");
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59 return 1;
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60 }
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61
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62 //call init
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63
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64 glutMainLoop();
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65 return 0;
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66 }
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67
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68 bool init()
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69 {
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70 vol = new Volume;
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71 if(!vol->load("data/test1.vol")) {
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72 fprintf(stderr, "Failed to load test1.vol");
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73 return false;
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74 }
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75 mesh = new Mesh;
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76 cur_z = 0.5;
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77
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78 vol_res[0] = vol->get_slice(0)->get_width();
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79 vol_res[1] = vol->get_slice(0)->get_height();
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80 vol_res[2] = vol->get_slice_count();
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81
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82 if(!(ui = create_ui())) {
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83 return false;
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84 }
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85
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86 return true;
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87 }
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88
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89 static GLUI_Spinner *res_spin[3];
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90
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91 static void toggle_use_orig(int id)
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92 {
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93 for(int i=0; i<3; i++) {
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94 if(use_orig_vol_res) {
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95 res_spin[i]->disable();
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96 } else {
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97 res_spin[i]->enable();
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98 }
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99 }
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100 }
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101
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102 static void thres_change(int id)
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103 {
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104 static float prev_thres = thres;
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105
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106 if(prev_thres != thres) {
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107 prev_thres = thres;
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108 mesh->clear();
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109 }
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110 }
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111
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112 GLUI *create_ui()
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113 {
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114 GLUI *ui = GLUI_Master.create_glui("ui");
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115 assert(ui);
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116
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117 ui->set_main_gfx_window(glutGetWindow());
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118
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119 GLUI_Spinner *thres_spin = ui->add_spinner("iso threshold", GLUI_SPINNER_FLOAT, &thres, 0, thres_change);
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120 thres_spin->set_float_limits(0, 1);
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121
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122 GLUI_Panel *res_panel = ui->add_panel("volume resolution");
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123
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124 ui->add_checkbox_to_panel(res_panel, "original resolution", &use_orig_vol_res, 0, toggle_use_orig);
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125
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126 static const char *res_spin_name[] = {"x", "y", "z"};
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127 for(int i=0; i<3; i++) {
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128 res_spin[i] = ui->add_spinner_to_panel(res_panel, res_spin_name[i], GLUI_SPINNER_INT, vol_res + i);
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129 res_spin[i]->set_int_limits(8, 256); // TODO limits as arguments or config
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130 res_spin[i]->disable();
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131 }
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132
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133 return ui;
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134 }
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135
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136 void display(void)
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137 {
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138 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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139
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140 glMatrixMode(GL_MODELVIEW);
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141 glLoadIdentity();
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142 glTranslatef(0, 0, -cam_dist);
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143 glRotatef(cam_phi, 1, 0, 0);
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144 glRotatef(cam_theta, 0, 1, 0);
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145
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146 /*
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147 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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148 glEnable(GL_TEXTURE_3D);
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149 glBegin(GL_QUADS);
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150 glTexCoord3f(0, 0, cur_z); glVertex3f(-1, -1, 0);
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151 glTexCoord3f(0, 1, cur_z); glVertex3f(-1, 1, 0);
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152 glTexCoord3f(1, 1, cur_z); glVertex3f(1, 1, 0);
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153 glTexCoord3f(1, 0, cur_z); glVertex3f(1, -1, 0);
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154 glEnd();
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155 glDisable(GL_TEXTURE_3D);
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156 */
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157
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158 if(mesh->is_empty()) {
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159 printf("recalculating isosurface ... ");
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160 fflush(stdout);
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161 vol->create_mesh(mesh, thres);
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162 printf("done.\n");
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163 }
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164 mesh->draw();
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165
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166 //TODO: draw threshold
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167 glutSwapBuffers();
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168 assert(glGetError() == GL_NO_ERROR);
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169 }
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170
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171 void reshape(int x, int y)
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172 {
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173 glViewport(0, 0, x, y);
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174 glMatrixMode(GL_PROJECTION);
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175 glLoadIdentity();
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176 gluPerspective(45, (float)x / (float)y, 0.5, 500);
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177
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178 if(x != win_xsz || y != win_ysz) {
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179 win_xsz = x;
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180 win_ysz = y;
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181 }
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182 }
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183
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184 void keyboard(unsigned char key, int x, int y)
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185 {
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186 key_state[(int)key] = true;
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187
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188 switch(key) {
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189 case 27:
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190 exit(0);
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191 case 'w':
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192 {
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193 static bool wire;
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194
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195 wire = !wire;
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196 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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197 }
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198 break;
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199 default:
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200 break;
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201 }
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202 }
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203
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204 void keyboard_up(unsigned char key, int x, int y)
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205 {
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206 key_state[(int) key] = false;
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207 }
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208
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209 static int prev_x, prev_y;
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210 static bool bn_state[32];
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211 static float prev_thres;
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212
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213 void mouse(int bn, int state, int x, int y)
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214 {
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215 prev_x = x;
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216 prev_y = y;
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217
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218 bn_state[bn - GLUT_LEFT_BUTTON] = (state == GLUT_DOWN);
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219
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220 if(state == GLUT_DOWN) {
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221 prev_thres = thres;
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222 }
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223 else {
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224 if(thres != prev_thres) {
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225 mesh->clear();
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226 }
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227 }
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228 }
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229
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230 void motion(int x, int y)
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231 {
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232 int dx = x - prev_x;
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233 int dy = y - prev_y;
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234
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235 if(!dx && !dy)
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236 return;
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237
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238 prev_x = x;
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239 prev_y = y;
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240
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241 if(key_state[(int)'t']) {
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242 thres = (float)x / (float)win_xsz;
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243 printf("threshold: %f\n", thres);
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244
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245 glutPostRedisplay();
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246 return;
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247 }
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248
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249 // camera
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250 if(bn_state[0]) {
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251 if(key_state[(int)'z']) {
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252 //zoom the camera
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253
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254 cam_dist += dy * 0.1;
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255
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256 if(cam_dist < 0)
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257 cam_dist = 0;
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258 }
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259 else {
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260 //rotate the camera
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261
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262 cam_phi += dy * 0.5;
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263 cam_theta += dx * 0.5;
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264
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265 if(cam_phi > 90)
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266 cam_phi = 90;
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267 if(cam_phi < -90)
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268 cam_phi = -90;
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269 }
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270
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271 glutPostRedisplay();
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272 }
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273 }
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