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1 #include <GL/glew.h>
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2 #include <GL/glut.h>
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3 #include <GL/glui.h>
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4
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5 #include <stdio.h>
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6 #include <assert.h>
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7
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8 #include <vector>
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9
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10 #include "mesh.h"
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11 #include "volume.h"
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12
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13 static bool init(void);
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14 static GLUI *create_ui(void);
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15 static void display(void);
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16 static void reshape(int x, int y);
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17 static void keyboard(unsigned char key, int x, int y);
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18 static void keyboard_up(unsigned char key, int x, int y);
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19 static void mouse(int button, int state, int x, int y);
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20 static void motion(int x, int y);
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21
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22 static bool init_xfer(void);
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23 static void display_xfer(void);
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24 static void reshape_xfer(int x, int y);
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25 static void motion_xfer(int x, int y);
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26
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27 static int mainwin_id, xferwin_id;
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28
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29 static int win_xsz, win_ysz;
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30 static float cam_phi, cam_theta, cam_dist = 6;
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31 static std::vector<bool> key_state(256);
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32
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33 static const char *vol_fname = "data/test1.vol";
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34
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35 static Volume *vol;
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36 static Mesh *mesh;
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37 static float cur_z, thres = 0.5, thres2 = 1.0;
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38
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39 static int use_orig_vol_res = 1;
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40 static int vol_res[3]; // volume sampling resolution x/y/z
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41
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42 static GLUI *ui;
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43
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44 int main(int argc, char **argv)
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45 {
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46 glutInit(&argc, argv);
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47 if(argv[1])
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48 vol_fname = argv[1];
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49
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50 if(!init()) {
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51 fprintf(stderr, "Failed to initialize program.\n");
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52 return 1;
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53 }
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54
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55 init_xfer();
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56
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57 glutMainLoop();
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58 return 0;
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59 }
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60
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61 static bool init()
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62 {
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63 glutInitWindowSize(512, 512);
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64 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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65
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66 mainwin_id = glutCreateWindow("CT scan");
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67 glutDisplayFunc(display);
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68 glutReshapeFunc(reshape);
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69 glutKeyboardFunc(keyboard);
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70 glutKeyboardUpFunc(keyboard_up);
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71 glutMouseFunc(mouse);
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72 glutMotionFunc(motion);
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73
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74 glewInit();
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75
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76 glEnable(GL_DEPTH_TEST);
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77 glEnable(GL_NORMALIZE);
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78
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79 glEnable(GL_LIGHTING); //TODO: shaders
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80 glEnable(GL_LIGHT0);
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81 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
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82
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83 vol = new Volume;
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84 if(!vol->load(vol_fname)) {
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85 fprintf(stderr, "Failed to load %s", vol_fname);
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86 return false;
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87 }
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88 mesh = new Mesh;
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89 cur_z = 0.5;
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90
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91 vol_res[0] = vol->get_slice(0)->get_width();
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92 vol_res[1] = vol->get_slice(0)->get_height();
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93 vol_res[2] = vol->get_slice_count();
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94
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95 if(!(ui = create_ui())) {
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96 return false;
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97 }
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98
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99 return true;
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100 }
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101
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102 static GLUI_Spinner *res_spin[3];
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103 static void toggle_use_orig(int id)
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104 {
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105 for(int i=0; i<3; i++) {
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106 if(use_orig_vol_res) {
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107 res_spin[i]->disable();
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108 } else {
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109 res_spin[i]->enable();
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110 }
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111 }
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112 }
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113 static void thres_change(int id)
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114 {
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115 static float prev_thres = thres;
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116 static float prev_thres2 = thres2;
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117
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118 if(prev_thres != thres || prev_thres2 != thres2) {
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119 prev_thres = thres;
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120 prev_thres2 = thres2;
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121 mesh->clear();
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122 }
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123
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124 glutSetWindow(xferwin_id);
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125 glutPostRedisplay();
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126 glutSetWindow(mainwin_id);
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127 glutPostRedisplay();
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128 }
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129 static void res_change(int id)
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130 {
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131 static float prev_resx = vol_res[0];
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132 static float prev_resy = vol_res[1];
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133 static float prev_resz = vol_res[2];
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134
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135 if(prev_resx != vol_res[0] || prev_resy != vol_res[1] || prev_resz != vol_res[2]) {
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136 prev_resx = vol_res[0];
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137 prev_resy = vol_res[1];
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138 prev_resz = vol_res[2];
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139 mesh->clear();
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140 }
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141 }
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142 static GLUI *create_ui()
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143 {
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144 GLUI *ui = GLUI_Master.create_glui("ui");
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145 assert(ui);
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146
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147 ui->set_main_gfx_window(glutGetWindow());
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148
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149 GLUI_Panel *thres_panel = ui->add_panel("iso thresholds");
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150
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151 GLUI_Spinner *thres_spin = ui->add_spinner_to_panel(thres_panel, "T1", GLUI_SPINNER_FLOAT, &thres, 0, thres_change);
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152 thres_spin->set_float_limits(0, 1);
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153
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154 GLUI_Spinner *thres2_spin = ui->add_spinner_to_panel(thres_panel, "T2", GLUI_SPINNER_FLOAT, &thres2, 0, thres_change);
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155 thres2_spin->set_float_limits(0, 1);
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156
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157 GLUI_Panel *res_panel = ui->add_panel("volume resolution");
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158
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159 ui->add_checkbox_to_panel(res_panel, "original resolution", &use_orig_vol_res, 0, toggle_use_orig);
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160
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161 static const char *res_spin_name[] = {"x", "y", "z"};
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162 for(int i=0; i<3; i++) {
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163 res_spin[i] = ui->add_spinner_to_panel(res_panel, res_spin_name[i], GLUI_SPINNER_INT, vol_res + i, 0, res_change);
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164 res_spin[i]->set_int_limits(8, 256); // TODO limits as arguments or config
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165 res_spin[i]->disable();
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166 }
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167
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168 return ui;
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169 }
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170
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171 static void display(void)
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172 {
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173 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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174
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175 glMatrixMode(GL_MODELVIEW);
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176 glLoadIdentity();
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177 glTranslatef(0, 0, -cam_dist);
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178 glRotatef(cam_phi, 1, 0, 0);
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179 glRotatef(cam_theta, 0, 1, 0);
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180
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181 /*
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182 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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183 glEnable(GL_TEXTURE_3D);
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184 glBegin(GL_QUADS);
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185 glTexCoord3f(0, 0, cur_z); glVertex3f(-1, -1, 0);
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186 glTexCoord3f(0, 1, cur_z); glVertex3f(-1, 1, 0);
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187 glTexCoord3f(1, 1, cur_z); glVertex3f(1, 1, 0);
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188 glTexCoord3f(1, 0, cur_z); glVertex3f(1, -1, 0);
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189 glEnd();
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190 glDisable(GL_TEXTURE_3D);
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191 */
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192
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193 if(mesh->is_empty()) {
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194 printf("recalculating isosurface ... ");
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195 fflush(stdout);
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196 vol->create_mesh(mesh, thres, thres2, vol_res[0], vol_res[1], vol_res[2]);
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197 printf("done.\n");
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198 }
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199 mesh->draw();
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200
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201 //TODO: draw threshold
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202 glutSwapBuffers();
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203 assert(glGetError() == GL_NO_ERROR);
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204 }
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205
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206 static void reshape(int x, int y)
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207 {
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208 glViewport(0, 0, x, y);
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209 glMatrixMode(GL_PROJECTION);
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210 glLoadIdentity();
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211 gluPerspective(45, (float)x / (float)y, 0.5, 500);
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212
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213 if(x != win_xsz || y != win_ysz) {
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214 win_xsz = x;
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215 win_ysz = y;
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216 }
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217 }
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218
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219 static void keyboard(unsigned char key, int x, int y)
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220 {
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221 key_state[(int)key] = true;
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222
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223 switch(key) {
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224 case 27:
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225 exit(0);
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226 case 'w':
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227 {
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228 static bool wire;
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229 wire = !wire;
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230 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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231 }
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232 break;
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233 default:
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234 break;
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235 }
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236 }
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237
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238 static void keyboard_up(unsigned char key, int x, int y)
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239 {
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240 key_state[(int) key] = false;
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241 }
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242
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243 static int prev_x, prev_y;
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244 static bool bn_state[32];
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245 static float prev_thres, prev_thres2;
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246
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247 static void mouse(int bn, int state, int x, int y)
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248 {
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249 prev_x = x;
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250 prev_y = y;
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251
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252 bn_state[bn - GLUT_LEFT_BUTTON] = (state == GLUT_DOWN);
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253
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254 if(state == GLUT_DOWN) {
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255 prev_thres = thres;
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256 prev_thres2 = thres2;
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257 }
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258 else {
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259 if(thres != prev_thres || thres2 != prev_thres2) {
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260 mesh->clear();
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261 }
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262 }
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263 }
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264
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265 static void motion(int x, int y)
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266 {
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267 int dx = x - prev_x;
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268 int dy = y - prev_y;
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269
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270 if(!dx && !dy)
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271 return;
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272
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273 prev_x = x;
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274 prev_y = y;
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275
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276 if(key_state[(int)'t']) {
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277 thres = (float)x / (float)win_xsz;
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278 printf("threshold: %f\n", thres);
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279
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280 glutPostRedisplay();
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281 return;
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282 }
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283
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284 // camera
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285 if(bn_state[0]) {
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286 if(key_state[(int)'z']) {
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287 //zoom the camera
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288
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289 cam_dist += dy * 0.1;
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290
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291 if(cam_dist < 0)
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292 cam_dist = 0;
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293 }
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294 else {
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295 //rotate the camera
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296
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297 cam_phi += dy * 0.5;
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298 cam_theta += dx * 0.5;
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299
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300 if(cam_phi > 90)
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301 cam_phi = 90;
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302 if(cam_phi < -90)
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303 cam_phi = -90;
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304 }
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305
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306 glutPostRedisplay();
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307 }
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308 }
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309
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310 static bool init_xfer(void)
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311 {
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312 glutSetWindow(mainwin_id);
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313 int x = glutGet(GLUT_WINDOW_X);
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314 int y = glutGet(GLUT_WINDOW_Y) + glutGet(GLUT_WINDOW_HEIGHT);
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315
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316 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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317 glutInitWindowSize(512, 100);
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318 glutInitWindowPosition(x, y);
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319
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320 xferwin_id = glutCreateWindow("Transfer Function");
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321 glutDisplayFunc(display_xfer);
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322 glutReshapeFunc(reshape_xfer);
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323 glutMotionFunc(motion_xfer);
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324
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325 return true;
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326 }
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327
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328 static void display_xfer(void)
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329 {
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330 glClear(GL_COLOR_BUFFER_BIT);
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331
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332 int num_val = glutGet(GLUT_WINDOW_WIDTH) / 4.0;
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333 float x = 0;
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334 float dx = 1.0 / num_val;
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335 float low, high;
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336 if(thres < thres2) {
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337 low = thres;
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338 high = thres2;
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339 }
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340 else {
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341 low = thres2;
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342 high = thres;
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343 }
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344
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345 glBegin(GL_QUADS);
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346 for(int i=0; i<num_val; i++) {
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347 float val = transfer_function(x, low, high);
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348 glColor3f(val, val, val);
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349 glVertex3f(x, 1.0, 0.0);
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350 glVertex3f(x, 0.0, 0.0);
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351
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352 val = transfer_function(x + dx, low, high);
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353 glColor3f(val, val, val);
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354 glVertex3f(x + dx, 0.0, 0.0);
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355 glVertex3f(x + dx, 1.0, 0.0);
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356 x += dx;
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elene@16
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357 }
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358 glEnd();
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359
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360 glutSwapBuffers();
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elene@16
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361 assert(glGetError() == GL_NO_ERROR);
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362 }
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363
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elene@16
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364 static void reshape_xfer(int x, int y)
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365 {
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366 glViewport(0.0, 0.0, x, y);
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367 glMatrixMode(GL_PROJECTION);
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368 glLoadIdentity();
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369 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
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370 }
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371
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372 static void motion_xfer(int x, int y)
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373 {
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374 //to pontiki sto kontinotero akro
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375 //glutPostRedisplay k sta 2 win
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376 }
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