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1 #include <GL/glew.h>
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2 #include <GL/glut.h>
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3 #include <GL/glui.h>
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4
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5 #include <stdio.h>
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6 #include <assert.h>
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7
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8 #include <vector>
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9
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10 #include "mesh.h"
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11 #include "volume.h"
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12
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13 static bool init(void);
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14 static GLUI *create_ui(void);
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15 static void display(void);
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16 static void reshape(int x, int y);
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17 static void keyboard(unsigned char key, int x, int y);
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18 static void keyboard_up(unsigned char key, int x, int y);
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19 static void mouse(int button, int state, int x, int y);
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20 static void motion(int x, int y);
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21
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22 static int win_xsz, win_ysz;
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23 static float cam_phi, cam_theta, cam_dist = 6;
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24 static std::vector<bool> key_state(256);
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25
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26 static const char *vol_fname = "data/test1.vol";
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27
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28 static Volume *vol;
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29 static Mesh *mesh;
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30 static float cur_z, thres = 0.5, thres2 = 1.0;
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31
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32 static int use_orig_vol_res = 1;
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33 static int vol_res[3]; // volume sampling resolution x/y/z
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34
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35 static GLUI *ui;
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36
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37 int main(int argc, char **argv)
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38 {
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39 glutInit(&argc, argv);
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40 glutInitWindowSize(512, 512);
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41 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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42
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43 if(argv[1])
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44 vol_fname = argv[1];
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45
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46 glutCreateWindow("My Colonoscopie OEO!");
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47
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48 glutDisplayFunc(display);
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49 glutReshapeFunc(reshape);
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50 glutKeyboardFunc(keyboard);
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51 glutKeyboardUpFunc(keyboard_up);
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52 glutMouseFunc(mouse);
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53 glutMotionFunc(motion);
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54
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55 glewInit();
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56 if(!init()) {
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57 fprintf(stderr, "Failed to initialize La votre Colonoscopie\n");
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58 return 1;
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59 }
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60
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61 //call init
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62
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63 glutMainLoop();
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64 return 0;
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65 }
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66
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67 static bool init()
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68 {
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69 glEnable(GL_DEPTH_TEST);
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70 glEnable(GL_NORMALIZE);
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71
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72 glEnable(GL_LIGHTING); //TODO: shaders
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73 glEnable(GL_LIGHT0);
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74 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
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75
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76 vol = new Volume;
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77 if(!vol->load(vol_fname)) {
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78 fprintf(stderr, "Failed to load %s", vol_fname);
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79 return false;
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80 }
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81 mesh = new Mesh;
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82 cur_z = 0.5;
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83
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84 vol_res[0] = vol->get_slice(0)->get_width();
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85 vol_res[1] = vol->get_slice(0)->get_height();
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86 vol_res[2] = vol->get_slice_count();
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87
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88 if(!(ui = create_ui())) {
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89 return false;
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90 }
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91
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92 return true;
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93 }
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94
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95 static GLUI_Spinner *res_spin[3];
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96 static void toggle_use_orig(int id)
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97 {
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98 for(int i=0; i<3; i++) {
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99 if(use_orig_vol_res) {
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100 res_spin[i]->disable();
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101 } else {
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102 res_spin[i]->enable();
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103 }
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104 }
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105 }
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106 static void thres_change(int id)
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107 {
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108 static float prev_thres = thres;
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109 static float prev_thres2 = thres2;
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110
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111 if(prev_thres != thres || prev_thres2 != thres2) {
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112 prev_thres = thres;
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113 prev_thres2 = thres2;
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114 mesh->clear();
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115 }
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116 }
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117 static void res_change(int id)
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118 {
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119 static float prev_resx = vol_res[0];
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120 static float prev_resy = vol_res[1];
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121 static float prev_resz = vol_res[2];
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122
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123 if(prev_resx != vol_res[0] || prev_resy != vol_res[1] || prev_resz != vol_res[2]) {
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124 prev_resx = vol_res[0];
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125 prev_resy = vol_res[1];
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126 prev_resz = vol_res[2];
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127 mesh->clear();
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128 }
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129 }
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130 static GLUI *create_ui()
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131 {
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132 GLUI *ui = GLUI_Master.create_glui("ui");
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133 assert(ui);
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134
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135 ui->set_main_gfx_window(glutGetWindow());
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136
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137 GLUI_Panel *thres_panel = ui->add_panel("iso thresholds");
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138
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139 GLUI_Spinner *thres_spin = ui->add_spinner_to_panel(thres_panel, "T1", GLUI_SPINNER_FLOAT, &thres, 0, thres_change);
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140 thres_spin->set_float_limits(0, 1);
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141
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142 GLUI_Spinner *thres2_spin = ui->add_spinner_to_panel(thres_panel, "T2", GLUI_SPINNER_FLOAT, &thres2, 0, thres_change);
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143 thres2_spin->set_float_limits(0, 1);
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144
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145 GLUI_Panel *res_panel = ui->add_panel("volume resolution");
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146
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147 ui->add_checkbox_to_panel(res_panel, "original resolution", &use_orig_vol_res, 0, toggle_use_orig);
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148
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149 static const char *res_spin_name[] = {"x", "y", "z"};
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150 for(int i=0; i<3; i++) {
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151 res_spin[i] = ui->add_spinner_to_panel(res_panel, res_spin_name[i], GLUI_SPINNER_INT, vol_res + i, 0, res_change);
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152 res_spin[i]->set_int_limits(8, 256); // TODO limits as arguments or config
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153 res_spin[i]->disable();
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154 }
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155
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156 return ui;
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157 }
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158
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159 static void display(void)
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160 {
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161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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162
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163 glMatrixMode(GL_MODELVIEW);
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164 glLoadIdentity();
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165 glTranslatef(0, 0, -cam_dist);
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166 glRotatef(cam_phi, 1, 0, 0);
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167 glRotatef(cam_theta, 0, 1, 0);
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168
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169 /*
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170 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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171 glEnable(GL_TEXTURE_3D);
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172 glBegin(GL_QUADS);
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173 glTexCoord3f(0, 0, cur_z); glVertex3f(-1, -1, 0);
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174 glTexCoord3f(0, 1, cur_z); glVertex3f(-1, 1, 0);
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175 glTexCoord3f(1, 1, cur_z); glVertex3f(1, 1, 0);
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176 glTexCoord3f(1, 0, cur_z); glVertex3f(1, -1, 0);
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177 glEnd();
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178 glDisable(GL_TEXTURE_3D);
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179 */
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180
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181 if(mesh->is_empty()) {
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182 printf("recalculating isosurface ... ");
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183 fflush(stdout);
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184 vol->create_mesh(mesh, thres, thres2, vol_res[0], vol_res[1], vol_res[2]);
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185 printf("done.\n");
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186 }
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187 mesh->draw();
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188
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189 //TODO: draw threshold
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190 glutSwapBuffers();
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191 assert(glGetError() == GL_NO_ERROR);
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192 }
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193
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194 static void reshape(int x, int y)
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195 {
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196 glViewport(0, 0, x, y);
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197 glMatrixMode(GL_PROJECTION);
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198 glLoadIdentity();
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199 gluPerspective(45, (float)x / (float)y, 0.5, 500);
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200
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201 if(x != win_xsz || y != win_ysz) {
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202 win_xsz = x;
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203 win_ysz = y;
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204 }
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205 }
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206
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207 static void keyboard(unsigned char key, int x, int y)
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208 {
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209 key_state[(int)key] = true;
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210
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211 switch(key) {
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212 case 27:
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213 exit(0);
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214 case 'w':
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215 {
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216 static bool wire;
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217 wire = !wire;
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218 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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219 }
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220 break;
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221 default:
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222 break;
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223 }
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224 }
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225
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226 static void keyboard_up(unsigned char key, int x, int y)
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227 {
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228 key_state[(int) key] = false;
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229 }
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230
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231 static int prev_x, prev_y;
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232 static bool bn_state[32];
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233 static float prev_thres, prev_thres2;
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234
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235 static void mouse(int bn, int state, int x, int y)
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236 {
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237 prev_x = x;
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238 prev_y = y;
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239
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240 bn_state[bn - GLUT_LEFT_BUTTON] = (state == GLUT_DOWN);
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241
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242 if(state == GLUT_DOWN) {
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243 prev_thres = thres;
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244 prev_thres2 = thres2;
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245 }
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246 else {
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247 if(thres != prev_thres || thres2 != prev_thres2) {
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248 mesh->clear();
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249 }
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250 }
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251 }
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252
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253 static void motion(int x, int y)
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254 {
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255 int dx = x - prev_x;
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256 int dy = y - prev_y;
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257
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258 if(!dx && !dy)
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259 return;
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260
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261 prev_x = x;
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262 prev_y = y;
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263
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264 if(key_state[(int)'t']) {
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265 thres = (float)x / (float)win_xsz;
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266 printf("threshold: %f\n", thres);
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267
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268 glutPostRedisplay();
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269 return;
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270 }
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271
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272 // camera
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273 if(bn_state[0]) {
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274 if(key_state[(int)'z']) {
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275 //zoom the camera
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276
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277 cam_dist += dy * 0.1;
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278
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279 if(cam_dist < 0)
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280 cam_dist = 0;
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281 }
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282 else {
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283 //rotate the camera
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284
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285 cam_phi += dy * 0.5;
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286 cam_theta += dx * 0.5;
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287
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288 if(cam_phi > 90)
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289 cam_phi = 90;
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290 if(cam_phi < -90)
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291 cam_phi = -90;
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292 }
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293
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294 glutPostRedisplay();
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295 }
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296 }
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