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1 #include <GL/glew.h>
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eleni@0
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2 #include <GL/glut.h>
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3 #include <GL/glui.h>
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4
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5 #include <math.h>
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6 #include <stdio.h>
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eleni@0
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7 #include <assert.h>
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8
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9 #include <vector>
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10
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11 #include "mesh.h"
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12 #include "volume.h"
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13
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14 static bool init(void);
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15 static GLUI *create_ui(void);
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16 static void display(void);
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17 static void reshape(int x, int y);
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18 static void keyboard(unsigned char key, int x, int y);
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19 static void keyboard_up(unsigned char key, int x, int y);
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20 static void mouse(int button, int state, int x, int y);
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21 static void motion(int x, int y);
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22 static bool init_xfer(void);
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23 static void display_xfer(void);
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24 static void reshape_xfer(int x, int y);
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25 static void mouse_xfer(int button, int state, int x, int y);
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26 static void motion_xfer(int x, int y);
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27 static void volume_preview ();
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28
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29 static int mainwin_id, xferwin_id;
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30 //todo keyb esc
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31
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32 static int win_xsz, win_ysz;
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33 static float cam_phi, cam_theta, cam_dist = 6;
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34 static std::vector<bool> key_state(256);
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35
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36 static const char *vol_fname = "data/test1.vol";
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37
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38 static Volume *vol;
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39 static Mesh *mesh;
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40 static float cur_z, thres = 0.5, thres2 = 1.0;
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41
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42 static int use_orig_vol_res = 1;
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43 static int vol_res[3]; // volume sampling resolution x/y/z
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44
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45 static GLUI *ui;
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46
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47 int main(int argc, char **argv)
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48 {
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49 glutInit(&argc, argv);
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50 if(argv[1])
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51 vol_fname = argv[1];
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52
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53 if(!init()) {
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54 fprintf(stderr, "Failed to initialize program.\n");
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55 return 1;
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56 }
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57
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58 init_xfer();
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59
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60 glutMainLoop();
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61 return 0;
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62 }
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63
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64 static bool init()
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65 {
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66 glutInitWindowSize(512, 512);
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67 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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68
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69 mainwin_id = glutCreateWindow("CT scan");
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70 glutDisplayFunc(display);
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71 glutReshapeFunc(reshape);
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72 glutKeyboardFunc(keyboard);
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73 glutKeyboardUpFunc(keyboard_up);
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74 glutMouseFunc(mouse);
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75 glutMotionFunc(motion);
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76
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77 glewInit();
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78
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79 glEnable(GL_DEPTH_TEST);
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80 glEnable(GL_NORMALIZE);
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81
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82 glEnable(GL_LIGHTING); //TODO: shaders
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83 glEnable(GL_LIGHT0);
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84 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
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85
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86 vol = new Volume;
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87 if(!vol->load(vol_fname)) {
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88 fprintf(stderr, "Failed to load %s", vol_fname);
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89 return false;
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90 }
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91 mesh = new Mesh;
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92 cur_z = 0.5;
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93
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94 vol_res[0] = vol->get_slice(0)->get_width();
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95 vol_res[1] = vol->get_slice(0)->get_height();
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96 vol_res[2] = vol->get_slice_count();
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97
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98 if(!(ui = create_ui())) {
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99 return false;
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100 }
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101
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102 return true;
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103 }
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104
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105 static GLUI_Spinner *res_spin[3];
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106 static void toggle_use_orig(int id)
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107 {
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108 for(int i=0; i<3; i++) {
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109 if(use_orig_vol_res) {
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110 res_spin[i]->disable();
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111 } else {
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112 res_spin[i]->enable();
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113 }
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114 }
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115 }
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116 static void thres_change(int id)
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117 {
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118 static float prev_thres = thres;
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119 static float prev_thres2 = thres2;
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120
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121 if(prev_thres != thres || prev_thres2 != thres2) {
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122 prev_thres = thres;
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123 prev_thres2 = thres2;
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124 mesh->clear();
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125 }
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126
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127 glutSetWindow(xferwin_id);
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128 glutPostRedisplay();
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129 glutSetWindow(mainwin_id);
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130 glutPostRedisplay();
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131 }
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132 static void res_change(int id)
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133 {
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134 static float prev_resx = vol_res[0];
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135 static float prev_resy = vol_res[1];
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136 static float prev_resz = vol_res[2];
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137
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138 if(prev_resx != vol_res[0] || prev_resy != vol_res[1] || prev_resz != vol_res[2]) {
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139 prev_resx = vol_res[0];
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140 prev_resy = vol_res[1];
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141 prev_resz = vol_res[2];
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142 mesh->clear();
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143 }
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144 }
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145 static GLUI *create_ui()
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146 {
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147 GLUI *ui = GLUI_Master.create_glui("ui");
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148 assert(ui);
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149
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150 ui->set_main_gfx_window(glutGetWindow());
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151
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152 GLUI_Panel *thres_panel = ui->add_panel("iso thresholds");
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153
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154 GLUI_Spinner *thres_spin = ui->add_spinner_to_panel(thres_panel, "T1", GLUI_SPINNER_FLOAT, &thres, 0, thres_change);
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155 thres_spin->set_float_limits(0, 1);
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156
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157 GLUI_Spinner *thres2_spin = ui->add_spinner_to_panel(thres_panel, "T2", GLUI_SPINNER_FLOAT, &thres2, 0, thres_change);
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158 thres2_spin->set_float_limits(0, 1);
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159
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160 GLUI_Panel *res_panel = ui->add_panel("volume resolution");
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161
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162 ui->add_checkbox_to_panel(res_panel, "original resolution", &use_orig_vol_res, 0, toggle_use_orig);
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163
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164 static const char *res_spin_name[] = {"x", "y", "z"};
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165 for(int i=0; i<3; i++) {
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166 res_spin[i] = ui->add_spinner_to_panel(res_panel, res_spin_name[i], GLUI_SPINNER_INT, vol_res + i, 0, res_change);
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167 res_spin[i]->set_int_limits(8, 256); // TODO limits as arguments or config
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168 res_spin[i]->disable();
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169 }
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170
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171 return ui;
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172 }
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173
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174 static void volume_preview ()
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175 {
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176 float aspect = win_xsz / win_ysz;
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177 float z = 0.0;
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178
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179 glDisable(GL_LIGHTING);
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180
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181 glMatrixMode(GL_MODELVIEW);
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182 glPushMatrix();
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183 glLoadIdentity();
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184
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185 glMatrixMode(GL_PROJECTION);
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186 glPushMatrix();
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187 glLoadIdentity();
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188 glOrtho(-aspect, aspect, -1.0, 1.0, -1.0, 1.0);
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189
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190 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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191 glEnable(GL_TEXTURE_3D);
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192 glBegin(GL_QUADS);
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193 glColor3f(1.0, 0.0, 0.0);
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194 glTexCoord3f(0, 0, z); glVertex3f(-1.0, 1.0, 0.0);
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195 glTexCoord3f(0, 1, z); glVertex3f(-1.0, 0.5, 0.0);
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196 glTexCoord3f(1, 1, z); glVertex3f(-0.5, 0.5, 0.0);
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197 glTexCoord3f(1, 0, z); glVertex3f(-0.5, 1.0, 0.0);
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198 glEnd();
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199 glDisable(GL_TEXTURE_3D);
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200
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201 glMatrixMode(GL_PROJECTION);
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202 glPopMatrix();
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203
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204 glMatrixMode(GL_MODELVIEW);
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205 glPopMatrix();
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206
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207 glEnable(GL_LIGHTING);
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208 }
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209
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210 static void display(void)
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211 {
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212 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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213
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214 glMatrixMode(GL_MODELVIEW);
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215 glLoadIdentity();
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216 glTranslatef(0, 0, -cam_dist);
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217 glRotatef(cam_phi, 1, 0, 0);
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218 glRotatef(cam_theta, 0, 1, 0);
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219
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220 /*
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221 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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222 glEnable(GL_TEXTURE_3D);
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223 glBegin(GL_QUADS);
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224 glTexCoord3f(0, 0, cur_z); glVertex3f(-1, -1, 0);
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225 glTexCoord3f(0, 1, cur_z); glVertex3f(-1, 1, 0);
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226 glTexCoord3f(1, 1, cur_z); glVertex3f(1, 1, 0);
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227 glTexCoord3f(1, 0, cur_z); glVertex3f(1, -1, 0);
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228 glEnd();
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229 glDisable(GL_TEXTURE_3D);
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230 */
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231
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232 if(mesh->is_empty()) {
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233 printf("recalculating isosurface ... ");
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234 fflush(stdout);
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235 vol->create_mesh(mesh, thres, thres2, vol_res[0], vol_res[1], vol_res[2]);
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236 printf("done.\n");
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237 }
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238 mesh->draw();
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239
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240 volume_preview();
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241 glutSwapBuffers();
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242 assert(glGetError() == GL_NO_ERROR);
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243 }
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244
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245 static void reshape(int x, int y)
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246 {
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247 glViewport(0, 0, x, y);
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248 glMatrixMode(GL_PROJECTION);
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249 glLoadIdentity();
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250 gluPerspective(45, (float)x / (float)y, 0.5, 500);
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251
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252 if(x != win_xsz || y != win_ysz) {
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253 win_xsz = x;
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254 win_ysz = y;
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255 }
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256 }
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257
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258 static void keyboard(unsigned char key, int x, int y)
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259 {
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260 key_state[(int)key] = true;
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261
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262 switch(key) {
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263 case 27:
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264 exit(0);
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265 case 'w':
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266 {
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267 static bool wire;
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268 wire = !wire;
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269 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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270 }
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271 break;
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272 default:
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273 break;
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274 }
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275 }
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276
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277 static void keyboard_up(unsigned char key, int x, int y)
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278 {
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279 key_state[(int) key] = false;
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280 }
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281
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282 static int prev_x, prev_y;
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283 static bool bn_state[32];
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284 static float prev_thres, prev_thres2;
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285
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286 static void mouse(int bn, int state, int x, int y)
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287 {
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288 prev_x = x;
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289 prev_y = y;
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290
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291 bn_state[bn - GLUT_LEFT_BUTTON] = (state == GLUT_DOWN);
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292
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293 if(state == GLUT_DOWN) {
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294 prev_thres = thres;
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295 prev_thres2 = thres2;
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296 }
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297 else {
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298 if(thres != prev_thres || thres2 != prev_thres2) {
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299 mesh->clear();
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300 }
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301 }
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302 }
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303
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304 static void motion(int x, int y)
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305 {
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306 int dx = x - prev_x;
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307 int dy = y - prev_y;
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308
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309 if(!dx && !dy)
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310 return;
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311
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312 prev_x = x;
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313 prev_y = y;
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314
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315 if(key_state[(int)'t']) {
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316 thres = (float)x / (float)win_xsz;
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317 printf("threshold: %f\n", thres);
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318
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319 glutPostRedisplay();
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320 return;
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321 }
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322
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323 // camera
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324 if(bn_state[0]) {
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325 if(key_state[(int)'z']) {
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326 //zoom the camera
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327
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328 cam_dist += dy * 0.1;
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329
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330 if(cam_dist < 0)
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331 cam_dist = 0;
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332 }
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333 else {
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elene@9
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334 //rotate the camera
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335
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336 cam_phi += dy * 0.5;
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337 cam_theta += dx * 0.5;
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338
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339 if(cam_phi > 90)
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340 cam_phi = 90;
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341 if(cam_phi < -90)
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342 cam_phi = -90;
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343 }
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344
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345 glutPostRedisplay();
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346 }
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347 }
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348
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349 static bool init_xfer(void)
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350 {
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351 glutSetWindow(mainwin_id);
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352 int x = glutGet(GLUT_WINDOW_X);
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353 int y = glutGet(GLUT_WINDOW_Y) + glutGet(GLUT_WINDOW_HEIGHT);
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354
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355 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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356 glutInitWindowSize(512, 100);
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elene@16
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357 glutInitWindowPosition(x, y);
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358
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359 xferwin_id = glutCreateWindow("Transfer Function");
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elene@16
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360 glutDisplayFunc(display_xfer);
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elene@16
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361 glutReshapeFunc(reshape_xfer);
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elene@17
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362 glutMouseFunc(mouse_xfer);
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elene@16
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363 glutMotionFunc(motion_xfer);
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elene@16
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364
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elene@16
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365 return true;
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elene@16
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366 }
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elene@16
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367
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elene@16
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368 static void display_xfer(void)
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elene@16
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369 {
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elene@16
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370 glClear(GL_COLOR_BUFFER_BIT);
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elene@16
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371
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elene@16
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372 int num_val = glutGet(GLUT_WINDOW_WIDTH) / 4.0;
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elene@16
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373 float x = 0;
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elene@16
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374 float dx = 1.0 / num_val;
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elene@16
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375 float low, high;
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elene@16
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376 if(thres < thres2) {
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elene@16
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377 low = thres;
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elene@16
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378 high = thres2;
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elene@16
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379 }
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elene@16
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380 else {
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elene@16
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381 low = thres2;
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elene@16
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382 high = thres;
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elene@16
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383 }
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elene@16
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384
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elene@17
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385 //drawing the transfer function curve
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elene@17
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386
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elene@17
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387 glLineWidth(3);
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elene@17
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388 glBegin(GL_LINE_STRIP);
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elene@17
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389 glColor3f(0.8, 0.3, 0.8);
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elene@17
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390 for(int i=0; i<num_val; i++) {
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elene@17
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391 float val = transfer_function(x, low, high);
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elene@17
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392 glVertex2f(x, val);
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elene@17
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393 x += dx;
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elene@17
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394 }
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elene@17
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395 glEnd();
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elene@17
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396
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elene@17
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397 //threshold bars
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elene@17
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398
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elene@17
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399 glLineWidth(2);
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elene@17
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400 glBegin(GL_LINES);
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elene@17
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401 glColor3f(0.4, 0.4, 0.8);
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elene@17
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402 glVertex2f(low, 0);
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elene@17
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403 glVertex2f(low, 1);
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elene@17
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404 glColor3f(0.4, 0.8, 0.4);
|
elene@17
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405 glVertex2f(high, 0);
|
elene@17
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406 glVertex2f(high, 1);
|
elene@17
|
407 glEnd();
|
elene@17
|
408
|
elene@17
|
409 /*
|
elene@17
|
410 * gradient
|
elene@17
|
411 */
|
elene@17
|
412 /* glBegin(GL_QUADS);
|
elene@16
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413 for(int i=0; i<num_val; i++) {
|
elene@16
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414 float val = transfer_function(x, low, high);
|
elene@16
|
415 glColor3f(val, val, val);
|
elene@16
|
416 glVertex3f(x, 1.0, 0.0);
|
elene@16
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417 glVertex3f(x, 0.0, 0.0);
|
elene@16
|
418
|
elene@16
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419 val = transfer_function(x + dx, low, high);
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elene@16
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420 glColor3f(val, val, val);
|
elene@16
|
421 glVertex3f(x + dx, 0.0, 0.0);
|
elene@16
|
422 glVertex3f(x + dx, 1.0, 0.0);
|
elene@16
|
423 x += dx;
|
elene@16
|
424 }
|
elene@17
|
425 glEnd(); */
|
elene@16
|
426
|
elene@16
|
427 glutSwapBuffers();
|
elene@16
|
428 assert(glGetError() == GL_NO_ERROR);
|
elene@16
|
429 }
|
elene@16
|
430
|
elene@16
|
431 static void reshape_xfer(int x, int y)
|
elene@16
|
432 {
|
elene@16
|
433 glViewport(0.0, 0.0, x, y);
|
elene@16
|
434 glMatrixMode(GL_PROJECTION);
|
elene@16
|
435 glLoadIdentity();
|
elene@16
|
436 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
|
elene@16
|
437 }
|
elene@16
|
438
|
elene@17
|
439 static float *select_thres;
|
elene@17
|
440 static float prev_select_thres;
|
elene@17
|
441 static void mouse_xfer(int button, int state, int x, int y)
|
elene@17
|
442 {
|
elene@17
|
443 if(button == GLUT_LEFT_BUTTON) {
|
elene@17
|
444 if(state == GLUT_DOWN) {
|
elene@17
|
445 int width = glutGet(GLUT_WINDOW_WIDTH);
|
elene@17
|
446 float xpos = (float)x / (float)width;
|
elene@17
|
447 if(fabs(xpos - thres) <= fabs(xpos - thres2)) {
|
elene@17
|
448 select_thres = &thres;
|
elene@17
|
449 }
|
elene@17
|
450 else {
|
elene@17
|
451 select_thres = &thres2;
|
elene@17
|
452 }
|
elene@17
|
453 prev_select_thres = *select_thres;
|
elene@17
|
454 }
|
elene@17
|
455 else {
|
elene@17
|
456 if(fabs(*select_thres - prev_select_thres) > 0.001) {
|
elene@17
|
457 mesh->clear();
|
elene@17
|
458 ui->sync_live();
|
elene@17
|
459 }
|
elene@17
|
460 select_thres = 0;
|
elene@17
|
461 }
|
elene@17
|
462 }
|
elene@17
|
463 }
|
elene@17
|
464
|
elene@16
|
465 static void motion_xfer(int x, int y)
|
elene@16
|
466 {
|
elene@17
|
467 if(!select_thres)
|
elene@17
|
468 return;
|
elene@17
|
469
|
elene@17
|
470 int width = glutGet(GLUT_WINDOW_WIDTH);
|
elene@17
|
471 float xpos = (float)x / (float)width;
|
elene@17
|
472
|
elene@17
|
473 *select_thres = xpos;
|
elene@17
|
474
|
elene@17
|
475 glutPostRedisplay();
|
elene@17
|
476 glutSetWindow(mainwin_id);
|
elene@17
|
477 glutPostRedisplay();
|
elene@16
|
478 }
|