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1 #include <GL/glew.h>
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eleni@0
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2 #include <GL/glut.h>
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elene@9
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3 #include <GL/glui.h>
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4
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elene@17
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5 #include <math.h>
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eleni@0
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6 #include <stdio.h>
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eleni@0
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7 #include <assert.h>
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8
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elene@9
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9 #include <vector>
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10
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11 #include "mesh.h"
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12 #include "sdr.h"
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13 #include "volume.h"
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14
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elene@10
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15 static bool init(void);
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16 static GLUI *create_ui(void);
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17 static void display(void);
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18 static void reshape(int x, int y);
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19 static void keyboard(unsigned char key, int x, int y);
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20 static void keyboard_up(unsigned char key, int x, int y);
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21 static void mouse(int button, int state, int x, int y);
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22 static void motion(int x, int y);
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23 static bool init_xfer(void);
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24 static void display_xfer(void);
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25 static void reshape_xfer(int x, int y);
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26 static void mouse_xfer(int button, int state, int x, int y);
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27 static void motion_xfer(int x, int y);
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28 static void volume_preview ();
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29
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30 static int mainwin_id, xferwin_id;
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31 //todo keyb esc
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32
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33 static int win_xsz, win_ysz;
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34 static float cam_phi, cam_theta, cam_dist = 6;
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35 static std::vector<bool> key_state(256);
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36
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37 static const char *vol_fname = "data/test1.vol";
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38 static const char *vsdr_path = "data/shaders/transfer.v.glsl";
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39 static const char *fsdr_path = "data/shaders/transfer.f.glsl";
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40
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41 static Volume *vol;
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42 static Mesh *mesh;
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43 static float cur_z, thres = 0.5, thres2 = 1.0;
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44 static float slice_z;
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45
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46 static int use_orig_vol_res = 1;
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47 static int vol_res[3]; // volume sampling resolution x/y/z
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48
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49 static GLUI *ui;
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50
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51 static unsigned int sprog;
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52
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53 int main(int argc, char **argv)
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54 {
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55 glutInit(&argc, argv);
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56 if(argv[1])
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57 vol_fname = argv[1];
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58
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59 if(!init()) {
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60 fprintf(stderr, "Failed to initialize program.\n");
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61 return 1;
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62 }
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63
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64 init_xfer();
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65
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66 glutMainLoop();
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67 return 0;
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68 }
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69
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70 static bool init()
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71 {
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72 glutInitWindowSize(512, 512);
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73 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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74
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75 mainwin_id = glutCreateWindow("CT scan");
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76 glutDisplayFunc(display);
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77 glutReshapeFunc(reshape);
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78 glutKeyboardFunc(keyboard);
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79 glutKeyboardUpFunc(keyboard_up);
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80 glutMouseFunc(mouse);
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81 glutMotionFunc(motion);
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82
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83 glewInit();
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84
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85 glEnable(GL_DEPTH_TEST);
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86 glEnable(GL_NORMALIZE);
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87
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88 glEnable(GL_LIGHTING);
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89 glEnable(GL_LIGHT0);
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90 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
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91
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92 //FIXME shaders setup
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93 if(!(sprog = sdr_getprog(vsdr_path, fsdr_path)))
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94 {
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95 fprintf(stderr, "Failed to create shader program!\n");
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96 return false;
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97 }
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98 glUseProgram(sprog);
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99 float t1 = glGetUniformLocation(sprog, "thres1");
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100 if(t1 != -1)
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101 glUniform1f(t1, 0);
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102 float t2 = glGetUniformLocation(sprog, "thres2");
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103 glUniform1f(t2, 1);
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104 glUseProgram(0);
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105
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106 vol = new Volume;
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107 if(!vol->load(vol_fname)) {
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108 fprintf(stderr, "Failed to load %s", vol_fname);
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109 return false;
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110 }
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111 mesh = new Mesh;
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112 cur_z = 0.5;
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113
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114 vol_res[0] = vol->get_slice(0)->get_width();
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115 vol_res[1] = vol->get_slice(0)->get_height();
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116 vol_res[2] = vol->get_slice_count();
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117
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118 if(!(ui = create_ui())) {
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119 return false;
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120 }
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121
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122 return true;
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123 }
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124
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125 static GLUI_Spinner *res_spin[3];
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126 static void toggle_use_orig(int id)
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127 {
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128 for(int i=0; i<3; i++) {
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129 if(use_orig_vol_res) {
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130 res_spin[i]->disable();
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131 } else {
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132 res_spin[i]->enable();
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133 }
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134 }
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135 }
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136 static void thres_change(int id)
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137 {
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138 static float prev_thres = thres;
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139 static float prev_thres2 = thres2;
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140
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141 if(prev_thres != thres || prev_thres2 != thres2) {
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142 prev_thres = thres;
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143 prev_thres2 = thres2;
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144 mesh->clear();
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145 }
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146
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147 glutSetWindow(xferwin_id);
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148 glutPostRedisplay();
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149 glutSetWindow(mainwin_id);
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150 glutPostRedisplay();
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151 }
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152 static void res_change(int id)
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153 {
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154 static float prev_resx = vol_res[0];
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155 static float prev_resy = vol_res[1];
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156 static float prev_resz = vol_res[2];
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157
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158 if(prev_resx != vol_res[0] || prev_resy != vol_res[1] || prev_resz != vol_res[2]) {
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159 prev_resx = vol_res[0];
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160 prev_resy = vol_res[1];
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161 prev_resz = vol_res[2];
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162 mesh->clear();
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163 }
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164 }
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165 static GLUI *create_ui()
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166 {
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167 GLUI *ui = GLUI_Master.create_glui("ui");
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168 assert(ui);
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169
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170 ui->set_main_gfx_window(glutGetWindow());
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171
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172 GLUI_Panel *thres_panel = ui->add_panel("iso thresholds");
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173
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174 GLUI_Spinner *thres_spin = ui->add_spinner_to_panel(thres_panel, "T1", GLUI_SPINNER_FLOAT, &thres, 0, thres_change);
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175 thres_spin->set_float_limits(0, 1);
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176
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177 GLUI_Spinner *thres2_spin = ui->add_spinner_to_panel(thres_panel, "T2", GLUI_SPINNER_FLOAT, &thres2, 0, thres_change);
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178 thres2_spin->set_float_limits(0, 1);
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179
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180 GLUI_Panel *res_panel = ui->add_panel("volume resolution");
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181
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182 ui->add_checkbox_to_panel(res_panel, "original resolution", &use_orig_vol_res, 0, toggle_use_orig);
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183
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184 static const char *res_spin_name[] = {"x", "y", "z"};
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185 for(int i=0; i<3; i++) {
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186 res_spin[i] = ui->add_spinner_to_panel(res_panel, res_spin_name[i], GLUI_SPINNER_INT, vol_res + i, 0, res_change);
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187 res_spin[i]->set_int_limits(8, 256); // TODO limits as arguments or config
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188 res_spin[i]->disable();
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189 }
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190
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191 GLUI_Panel *preview_panel = ui->add_panel("volume preview");
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192
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193 GLUI_Spinner *preview_spin = ui->add_spinner_to_panel(preview_panel, "slice z", GLUI_SPINNER_FLOAT, &slice_z, 0);
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194 preview_spin->set_float_limits(0, 1);
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195
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196 return ui;
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197 }
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198
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199 static void volume_preview ()
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200 {
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201 float aspect = win_xsz / win_ysz;
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202
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203 glDisable(GL_LIGHTING);
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204 glDisable(GL_DEPTH_TEST);
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205
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206 glUseProgram(sprog);
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207
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208 glMatrixMode(GL_MODELVIEW);
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209 glPushMatrix();
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210 glLoadIdentity();
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211
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212 glMatrixMode(GL_PROJECTION);
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213 glPushMatrix();
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214 glLoadIdentity();
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215 glOrtho(-aspect, aspect, -1.0, 1.0, -1.0, 1.0);
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216
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217 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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218 glEnable(GL_TEXTURE_3D);
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219 glBegin(GL_QUADS);
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220 glColor3f(1.0, 1.0, 1.0);
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221 glTexCoord3f(0, 0, slice_z); glVertex3f(-1.0, 1.0, 0.0);
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222 glTexCoord3f(0, 1, slice_z); glVertex3f(-1.0, 0.5, 0.0);
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223 glTexCoord3f(1, 1, slice_z); glVertex3f(-0.5, 0.5, 0.0);
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224 glTexCoord3f(1, 0, slice_z); glVertex3f(-0.5, 1.0, 0.0);
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225 glEnd();
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226 glDisable(GL_TEXTURE_3D);
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227
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228 glLineWidth(3);
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229 glBegin(GL_LINE_LOOP);
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230 glColor3f(0.4, 0.8, 0.4);
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231 glVertex3f(-1.0, 1.0, 0.0);
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232 glVertex3f(-1.0, 0.5, 0.0);
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233 glVertex3f(-0.5, 0.5, 0.0);
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234 glVertex3f(-0.5, 1.0, 0.0);
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235 glEnd();
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236
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237 glMatrixMode(GL_PROJECTION);
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238 glPopMatrix();
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239
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240 glMatrixMode(GL_MODELVIEW);
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241 glPopMatrix();
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242
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243 glUseProgram(0);
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244
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245 glEnable(GL_DEPTH_TEST);
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246 glEnable(GL_LIGHTING);
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247 }
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248
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249 static void display(void)
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eleni@0
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250 {
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251 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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252
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253 glMatrixMode(GL_MODELVIEW);
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254 glLoadIdentity();
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255 glTranslatef(0, 0, -cam_dist);
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256 glRotatef(cam_phi, 1, 0, 0);
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257 glRotatef(cam_theta, 0, 1, 0);
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258
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elene@9
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259 /*
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260 glBindTexture(GL_TEXTURE_3D, vol->get_texture());
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261 glEnable(GL_TEXTURE_3D);
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eleni@1
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262 glBegin(GL_QUADS);
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263 glTexCoord3f(0, 0, cur_z); glVertex3f(-1, -1, 0);
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264 glTexCoord3f(0, 1, cur_z); glVertex3f(-1, 1, 0);
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265 glTexCoord3f(1, 1, cur_z); glVertex3f(1, 1, 0);
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266 glTexCoord3f(1, 0, cur_z); glVertex3f(1, -1, 0);
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267 glEnd();
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268 glDisable(GL_TEXTURE_3D);
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269 */
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270
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271 if(mesh->is_empty()) {
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elene@9
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272 printf("recalculating isosurface ... ");
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273 fflush(stdout);
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274 vol->create_mesh(mesh, thres, thres2, vol_res[0], vol_res[1], vol_res[2]);
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275 printf("done.\n");
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276 }
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277 mesh->draw();
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278
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279 volume_preview();
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280 glutSwapBuffers();
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281 assert(glGetError() == GL_NO_ERROR);
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282 }
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283
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284 static void reshape(int x, int y)
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285 {
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286 glViewport(0, 0, x, y);
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287 glMatrixMode(GL_PROJECTION);
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288 glLoadIdentity();
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289 gluPerspective(45, (float)x / (float)y, 0.5, 500);
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290
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291 if(x != win_xsz || y != win_ysz) {
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292 win_xsz = x;
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293 win_ysz = y;
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eleni@0
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294 }
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eleni@0
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295 }
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eleni@0
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296
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elene@10
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297 static void keyboard(unsigned char key, int x, int y)
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eleni@0
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298 {
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299 key_state[(int)key] = true;
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300
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eleni@0
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301 switch(key) {
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eleni@0
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302 case 27:
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303 exit(0);
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elene@9
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304 case 'w':
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305 {
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306 static bool wire;
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307 wire = !wire;
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308 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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309 }
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310 break;
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311 default:
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312 break;
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eleni@0
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313 }
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314 }
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315
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elene@10
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316 static void keyboard_up(unsigned char key, int x, int y)
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elene@9
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317 {
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318 key_state[(int) key] = false;
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elene@9
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319 }
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320
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eleni@0
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321 static int prev_x, prev_y;
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elene@9
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322 static bool bn_state[32];
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elene@12
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323 static float prev_thres, prev_thres2;
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324
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elene@10
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325 static void mouse(int bn, int state, int x, int y)
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eleni@0
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326 {
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327 prev_x = x;
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328 prev_y = y;
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329
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330 bn_state[bn - GLUT_LEFT_BUTTON] = (state == GLUT_DOWN);
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331
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elene@9
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332 if(state == GLUT_DOWN) {
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333 prev_thres = thres;
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334 prev_thres2 = thres2;
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elene@9
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335 }
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336 else {
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337 if(thres != prev_thres || thres2 != prev_thres2) {
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338 mesh->clear();
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elene@9
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339 }
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elene@9
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340 }
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eleni@0
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341 }
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eleni@0
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342
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elene@10
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343 static void motion(int x, int y)
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eleni@0
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344 {
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eleni@0
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345 int dx = x - prev_x;
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eleni@0
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346 int dy = y - prev_y;
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elene@9
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347
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elene@9
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348 if(!dx && !dy)
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elene@9
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349 return;
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350
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eleni@0
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351 prev_x = x;
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eleni@0
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352 prev_y = y;
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elene@6
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353
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elene@9
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354 if(key_state[(int)'t']) {
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elene@9
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355 thres = (float)x / (float)win_xsz;
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elene@9
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356 printf("threshold: %f\n", thres);
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elene@9
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357
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elene@9
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358 glutPostRedisplay();
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elene@9
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359 return;
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elene@9
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360 }
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elene@9
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361
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elene@9
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362 // camera
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elene@9
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363 if(bn_state[0]) {
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elene@9
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364 if(key_state[(int)'z']) {
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elene@9
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365 //zoom the camera
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elene@9
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366
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elene@9
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367 cam_dist += dy * 0.1;
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elene@9
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368
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elene@9
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369 if(cam_dist < 0)
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elene@9
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370 cam_dist = 0;
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elene@9
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371 }
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elene@9
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372 else {
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elene@9
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373 //rotate the camera
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elene@9
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374
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elene@9
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375 cam_phi += dy * 0.5;
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elene@9
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376 cam_theta += dx * 0.5;
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elene@9
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377
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elene@9
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378 if(cam_phi > 90)
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elene@9
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379 cam_phi = 90;
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elene@9
|
380 if(cam_phi < -90)
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elene@9
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381 cam_phi = -90;
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elene@9
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382 }
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elene@9
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383
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elene@6
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384 glutPostRedisplay();
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elene@6
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385 }
|
eleni@0
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386 }
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elene@16
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387
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elene@16
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388 static bool init_xfer(void)
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elene@16
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389 {
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elene@16
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390 glutSetWindow(mainwin_id);
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elene@16
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391 int x = glutGet(GLUT_WINDOW_X);
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elene@16
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392 int y = glutGet(GLUT_WINDOW_Y) + glutGet(GLUT_WINDOW_HEIGHT);
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elene@16
|
393
|
elene@16
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394 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
elene@16
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395 glutInitWindowSize(512, 100);
|
elene@16
|
396 glutInitWindowPosition(x, y);
|
elene@16
|
397
|
elene@16
|
398 xferwin_id = glutCreateWindow("Transfer Function");
|
elene@16
|
399 glutDisplayFunc(display_xfer);
|
elene@16
|
400 glutReshapeFunc(reshape_xfer);
|
elene@17
|
401 glutMouseFunc(mouse_xfer);
|
elene@16
|
402 glutMotionFunc(motion_xfer);
|
elene@16
|
403
|
elene@16
|
404 return true;
|
elene@16
|
405 }
|
elene@16
|
406
|
elene@16
|
407 static void display_xfer(void)
|
elene@16
|
408 {
|
elene@16
|
409 glClear(GL_COLOR_BUFFER_BIT);
|
elene@16
|
410
|
elene@16
|
411 int num_val = glutGet(GLUT_WINDOW_WIDTH) / 4.0;
|
elene@16
|
412 float x = 0;
|
elene@16
|
413 float dx = 1.0 / num_val;
|
elene@16
|
414 float low, high;
|
elene@16
|
415 if(thres < thres2) {
|
elene@16
|
416 low = thres;
|
elene@16
|
417 high = thres2;
|
elene@16
|
418 }
|
elene@16
|
419 else {
|
elene@16
|
420 low = thres2;
|
elene@16
|
421 high = thres;
|
elene@16
|
422 }
|
elene@16
|
423
|
elene@17
|
424 //drawing the transfer function curve
|
elene@17
|
425
|
elene@17
|
426 glLineWidth(3);
|
elene@17
|
427 glBegin(GL_LINE_STRIP);
|
elene@17
|
428 glColor3f(0.8, 0.3, 0.8);
|
elene@17
|
429 for(int i=0; i<num_val; i++) {
|
elene@17
|
430 float val = transfer_function(x, low, high);
|
elene@17
|
431 glVertex2f(x, val);
|
elene@17
|
432 x += dx;
|
elene@17
|
433 }
|
elene@17
|
434 glEnd();
|
elene@17
|
435
|
elene@17
|
436 //threshold bars
|
elene@17
|
437
|
elene@17
|
438 glLineWidth(2);
|
elene@17
|
439 glBegin(GL_LINES);
|
elene@17
|
440 glColor3f(0.4, 0.4, 0.8);
|
elene@17
|
441 glVertex2f(low, 0);
|
elene@17
|
442 glVertex2f(low, 1);
|
elene@17
|
443 glColor3f(0.4, 0.8, 0.4);
|
elene@17
|
444 glVertex2f(high, 0);
|
elene@17
|
445 glVertex2f(high, 1);
|
elene@17
|
446 glEnd();
|
elene@17
|
447
|
elene@17
|
448 /*
|
elene@17
|
449 * gradient
|
elene@17
|
450 */
|
elene@17
|
451 /* glBegin(GL_QUADS);
|
elene@16
|
452 for(int i=0; i<num_val; i++) {
|
elene@16
|
453 float val = transfer_function(x, low, high);
|
elene@16
|
454 glColor3f(val, val, val);
|
elene@16
|
455 glVertex3f(x, 1.0, 0.0);
|
elene@16
|
456 glVertex3f(x, 0.0, 0.0);
|
elene@16
|
457
|
elene@16
|
458 val = transfer_function(x + dx, low, high);
|
elene@16
|
459 glColor3f(val, val, val);
|
elene@16
|
460 glVertex3f(x + dx, 0.0, 0.0);
|
elene@16
|
461 glVertex3f(x + dx, 1.0, 0.0);
|
elene@16
|
462 x += dx;
|
elene@16
|
463 }
|
elene@17
|
464 glEnd(); */
|
elene@16
|
465
|
elene@16
|
466 glutSwapBuffers();
|
elene@16
|
467 assert(glGetError() == GL_NO_ERROR);
|
elene@16
|
468 }
|
elene@16
|
469
|
elene@16
|
470 static void reshape_xfer(int x, int y)
|
elene@16
|
471 {
|
elene@16
|
472 glViewport(0.0, 0.0, x, y);
|
elene@16
|
473 glMatrixMode(GL_PROJECTION);
|
elene@16
|
474 glLoadIdentity();
|
elene@16
|
475 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
|
elene@16
|
476 }
|
elene@16
|
477
|
elene@17
|
478 static float *select_thres;
|
elene@17
|
479 static float prev_select_thres;
|
elene@17
|
480 static void mouse_xfer(int button, int state, int x, int y)
|
elene@17
|
481 {
|
elene@17
|
482 if(button == GLUT_LEFT_BUTTON) {
|
elene@17
|
483 if(state == GLUT_DOWN) {
|
elene@17
|
484 int width = glutGet(GLUT_WINDOW_WIDTH);
|
elene@17
|
485 float xpos = (float)x / (float)width;
|
elene@17
|
486 if(fabs(xpos - thres) <= fabs(xpos - thres2)) {
|
elene@17
|
487 select_thres = &thres;
|
elene@17
|
488 }
|
elene@17
|
489 else {
|
elene@17
|
490 select_thres = &thres2;
|
elene@17
|
491 }
|
elene@17
|
492 prev_select_thres = *select_thres;
|
elene@17
|
493 }
|
elene@17
|
494 else {
|
elene@17
|
495 if(fabs(*select_thres - prev_select_thres) > 0.001) {
|
elene@17
|
496 mesh->clear();
|
elene@17
|
497 ui->sync_live();
|
elene@17
|
498 }
|
elene@17
|
499 select_thres = 0;
|
elene@17
|
500 }
|
elene@17
|
501 }
|
elene@17
|
502 }
|
elene@17
|
503
|
elene@16
|
504 static void motion_xfer(int x, int y)
|
elene@16
|
505 {
|
elene@17
|
506 if(!select_thres)
|
elene@17
|
507 return;
|
elene@17
|
508
|
elene@17
|
509 int width = glutGet(GLUT_WINDOW_WIDTH);
|
elene@17
|
510 float xpos = (float)x / (float)width;
|
elene@17
|
511
|
elene@17
|
512 *select_thres = xpos;
|
elene@17
|
513
|
elene@17
|
514 glutPostRedisplay();
|
elene@17
|
515 glutSetWindow(mainwin_id);
|
elene@17
|
516 glutPostRedisplay();
|
elene@16
|
517 }
|