removed gph-math, will use a c library
[vkrt] / data / main.vert
1 #version 430
2 #extension GL_ARB_separate_shader_objects : enable
3
4 const vec2 vdata[] = vec2[] (
5                 vec2(0.5, 0.5),
6                 vec2(0.5, -0.5),
7                 vec2(-0.5, 0.5),
8                 vec2(-0.5, -0.5));
9 void main()
10 {
11         gl_Position = vec4(vdata[gl_VertexIndex], 0.0, 1.0);
12 }