invisible
changeset 21:53fe01a4e2f3
foo - backup
author | Eleni Maria Stea <eleni@mutantstargoat.com> |
---|---|
date | Sun, 10 Nov 2013 14:18:41 +0200 |
parents | 38bf3eec0fac |
children | 531a814d4d6b |
files | src/main.cc |
diffstat | 1 files changed, 11 insertions(+), 0 deletions(-) [+] |
line diff
1.1 --- a/src/main.cc Sun Nov 10 14:03:37 2013 +0200 1.2 +++ b/src/main.cc Sun Nov 10 14:18:41 2013 +0200 1.3 @@ -5,6 +5,7 @@ 1.4 1.5 #include "kinect.h" 1.6 #include "frame.h" 1.7 +#include "sdr.h" 1.8 #include "tesquad.h" 1.9 #include "texture.h" 1.10 1.11 @@ -16,8 +17,11 @@ 1.12 Frame *frame; 1.13 1.14 static const char *filename = "data/textures/wallpaper.jpg"; 1.15 +//static const char *vsdr_path = "data/shaders/invisible.v.glsl"; 1.16 +//static const char *fsdr_path = "data/shaders/invisible.f.glsl"; 1.17 static unsigned int drawing; 1.18 static unsigned int debugging; 1.19 +//static unsigned int sprog; 1.20 static unsigned char tex; 1.21 static bool show; 1.22 1.23 @@ -74,6 +78,7 @@ 1.24 } 1.25 frame->process(); 1.26 1.27 + //glUseProgram(sprog) 1.28 glCallList(drawing); 1.29 if(show) 1.30 glCallList(debugging); 1.31 @@ -128,6 +133,12 @@ 1.32 exit(1); 1.33 } 1.34 1.35 + /* shaders setup */ 1.36 +// if(!(sprog = sdr_getprog(vsdr_path, fsdr_path))) { 1.37 +// fprintf(stderr, "Failed to create shader program!\n"); 1.38 +// exit(1); 1.39 +// } 1.40 + 1.41 /* drawing */ 1.42 drawing = glGenLists(1); 1.43 glNewList(drawing, GL_COMPILE);