# HG changeset patch # User Eleni Maria Stea # Date 1384085921 -7200 # Node ID 53fe01a4e2f366845055f434f5ba11c873005178 # Parent 38bf3eec0fac21be8aed5ffcbb9312e19ecd0b71 foo - backup diff -r 38bf3eec0fac -r 53fe01a4e2f3 src/main.cc --- a/src/main.cc Sun Nov 10 14:03:37 2013 +0200 +++ b/src/main.cc Sun Nov 10 14:18:41 2013 +0200 @@ -5,6 +5,7 @@ #include "kinect.h" #include "frame.h" +#include "sdr.h" #include "tesquad.h" #include "texture.h" @@ -16,8 +17,11 @@ Frame *frame; static const char *filename = "data/textures/wallpaper.jpg"; +//static const char *vsdr_path = "data/shaders/invisible.v.glsl"; +//static const char *fsdr_path = "data/shaders/invisible.f.glsl"; static unsigned int drawing; static unsigned int debugging; +//static unsigned int sprog; static unsigned char tex; static bool show; @@ -74,6 +78,7 @@ } frame->process(); + //glUseProgram(sprog) glCallList(drawing); if(show) glCallList(debugging); @@ -128,6 +133,12 @@ exit(1); } + /* shaders setup */ +// if(!(sprog = sdr_getprog(vsdr_path, fsdr_path))) { +// fprintf(stderr, "Failed to create shader program!\n"); +// exit(1); +// } + /* drawing */ drawing = glGenLists(1); glNewList(drawing, GL_COMPILE);