added license GPL
[winnie] / src / sdl / mouse.cc
1 /*
2 winnie - an experimental window system
3
4 Copyright (C) 2013 Eleni Maria Stea
5
6 This program is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program.  If not, see <http://www.gnu.org/licenses/>.
18
19 Author: Eleni Maria Stea <elene.mst@gmail.com>
20 */
21
22 #ifdef WINNIE_SDL
23 #include <SDL/SDL.h>
24
25 #include "mouse.h"
26 #include "shalloc.h"
27 #include "window.h"
28 #include "wm.h"
29
30 extern SDL_Event sdl_event;
31
32 struct Mouse {
33         int pointer_x;
34         int pointer_y;
35         int bnstate;
36 };
37
38 static Mouse *mouse;
39
40 bool init_mouse()
41 {
42         if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) {
43                 return false;
44         }
45         memset(mouse, 0, sizeof *mouse);
46         return true;
47 }
48
49 void destroy_mouse()
50 {
51         sh_free(mouse);
52 }
53
54 void set_mouse_bounds(const Rect &rect)
55 {
56 }
57
58 int get_mouse_fd()
59 {
60         return -1;
61 }
62
63 void process_mouse_event()
64 {
65         int bn;
66         MouseMotionFuncType motion_callback = 0;
67         MouseButtonFuncType button_callback = 0;
68
69         Window *win;
70         if(!(win = wm->get_grab_window())) {
71                 win = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y);
72                 if(win) {
73                         wm->set_focused_window(win);
74                 }
75                 else {
76                         wm->set_focused_window(0);
77                 }
78         }
79
80         switch(sdl_event.type) {
81         case SDL_MOUSEMOTION:
82                 mouse->pointer_x = sdl_event.motion.x;
83                 mouse->pointer_y = sdl_event.motion.y;
84                 if(win && (motion_callback = win->get_mouse_motion_callback())) {
85                         Rect rect = win->get_absolute_rect();
86                         motion_callback(win, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
87                 }
88                 break;
89
90         case SDL_MOUSEBUTTONUP:
91         case SDL_MOUSEBUTTONDOWN:
92                 bn = sdl_event.button.button - SDL_BUTTON_LEFT;
93                 if(sdl_event.button.state == SDL_PRESSED) {
94                         mouse->bnstate |= 1 << bn;
95                 }
96                 else {
97                         mouse->bnstate &= ~(1 << bn);
98                 }
99                 if(win && (button_callback = win->get_mouse_button_callback())) {
100                         Rect rect = win->get_absolute_rect();
101                         button_callback(win, bn, sdl_event.button.state, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
102                 }
103         }
104 }
105
106 void get_pointer_pos(int *x, int *y)
107 {
108         *x = mouse->pointer_x;
109         *y = mouse->pointer_y;
110 }
111
112 int get_button_state()
113 {
114         return mouse->bnstate;
115 }
116
117 int get_button(int bn)
118 {
119         if(bn < 0 || bn >= 3) {
120                 return 0;
121         }
122         return (mouse->bnstate & (1 << bn)) != 0;
123 }
124 #endif // WINNIE_SDL