shared memory: TODO fix client bug
[winnie] / libwinnie / src / sdl / keyboard.cc
1 /*
2 winnie - an experimental window system
3
4 Copyright (C) 2013 Eleni Maria Stea
5
6 This program is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program.  If not, see <http://www.gnu.org/licenses/>.
18
19 Author: Eleni Maria Stea <elene.mst@gmail.com>
20 */
21
22 #ifdef WINNIE_SDL
23 #include <SDL/SDL.h>
24
25 #include "keyboard.h"
26 #include "window.h"
27 #include "wm.h"
28
29 extern SDL_Event sdl_event;
30
31 bool init_keyboard()
32 {
33         return true;
34 }
35
36 void destroy_keyboard()
37 {
38 }
39
40 bool client_open_keyboard(void *smem_start, int offset)
41 {
42         return true;
43 }
44
45 void client_close_keyboard()
46 {
47 }
48
49 int get_keyboard_fd()
50 {
51         return -1;
52 }
53
54 void process_keyboard_event()
55 {
56         int key = sdl_event.key.keysym.sym;
57
58         Window *focused_win = wm->get_focused_window();
59         if(focused_win) {
60                 KeyboardFuncType keyb_callback = focused_win->get_keyboard_callback();
61                 if(keyb_callback) {
62                         bool pressed = sdl_event.key.state == SDL_PRESSED;
63                         keyb_callback(focused_win, key, pressed);
64                 }
65         }
66 }
67 #endif // WINNIE_SDL