+ }}
+
+ \vspace{0.2cm}
+ \begin{center}
+ \setbeamertemplate{itemize/enumerate body begin}{\scriptsize}
+ \setbeamertemplate{itemize/enumerate subbody begin}[circle]{\tiny}
+ \begin{itemize}
+ \itemsep0.2cm
+ \item The extensions to import dma-buf buffers in ANGLE are
+ implemented and exposed to the user => {\color{coolblack}in WebGL we can easily import the main pipeline
+ DMA buf when we create the render target!}
+ \item The extension to export dma-buf buffers from EGL is
+ supported on mesa => {\color{coolblack}we could run a check before creating
+ the shared dma buffer and use either use it or fallback to
+ something else (libgbm? copying?)}
+ \end{itemize}
+ \end{center}