\item We can export the file descriptor of one buffer from one
driver and use it to access the buffer from the other
driver.
\item We can export the file descriptor of one buffer from one
driver and use it to access the buffer from the other
driver.
texture, import it in WebGL when we create the render target
and when the WebGL texture is filled, the compositor texture
will be also filled, as they share the backing storage!
\end{itemize}
\end{center}
\end{block}
texture, import it in WebGL when we create the render target
and when the WebGL texture is filled, the compositor texture
will be also filled, as they share the backing storage!
\end{itemize}
\end{center}
\end{block}
Blog post: \url{https://eleni.mutantstargoat.com/hikiko/egl-dma-1/} \\
Code: \url{https://gistof.com/dma-egl-version}
Blog post: \url{https://eleni.mutantstargoat.com/hikiko/egl-dma-1/} \\
Code: \url{https://gistof.com/dma-egl-version}
Blog post: \url{https://eleni.mutantstargoat.com/hikiko/angle-dma/}\\
Code: \url{https://gistof.com/dmaangleeglversion}
\end{itemize}
Blog post: \url{https://eleni.mutantstargoat.com/hikiko/angle-dma/}\\
Code: \url{https://gistof.com/dmaangleeglversion}
\end{itemize}