fixed return values in main
[vkrt] / src / main.cc
index af4277c..5ec96d4 100644 (file)
@@ -2,14 +2,28 @@
 
 #define GLFW_INCLUDE_VULKAN
 #include <GLFW/glfw3.h>
+
+#include <assert.h>
 #include <stdlib.h>
 #include <string.h>
 
+#include <vector>
+
+#include <gmath/gmath.h>
+
+/* extern "C": vulkan framework */
 #include "vk.h"
 #include "util.h"
 
+/* C++ */
+#include "camera.h"
 
+/* defines */
+#define FENCE_TIMEOUT UINT64_MAX
+
+/**************************/
 /* static glfw callbacks */
+/**************************/
 
 static void
 clb_key(GLFWwindow *win, int key, int scancode, int action, int mods);
@@ -17,137 +31,197 @@ clb_key(GLFWwindow *win, int key, int scancode, int action, int mods);
 static void
 clb_reshape(GLFWwindow *win, int width, int height);
 
+static void
+clb_motion(GLFWwindow *win, double x, double y);
+
+static void
+clb_mouse(GLFWwindow *win, int button, int action, int mods);
+
+/**************************/
 /* static functions */
+/**************************/
+
+/* init, cleanup, display */
 
 static bool
-init(void);
+init();
+
+static void
+cleanup();
 
 static void
-cleanup(void);
+display();
+
+/* vulkan, glfw */
+
+static bool
+vk_init();
+
+static bool
+vk_create_sync_objects();
 
 static void
-display(void);
+vk_cleanup();
 
-/* static variables */
+/***************************/
+/* static/global variables */
+/***************************/
 
 static GLFWwindow *win;
-static bool redraw_pending;
+/* static bool redraw_pending; */
+static bool move_camera;
 
-static bool vk_enable_layers = true;
+/* camera */
+static float cam_phi = 25;
+static float cam_theta = 0;
+static float cam_dist = 16;
+static Vec3 cam_pos;
+
+static OrbitCamera *camera;
 
+static float aspect;
+static Mat4 mproj;
+
+/* win etc */
 static int win_w = 800;
 static int win_h = 600;
 
+/* vulkan */
+static bool vk_enable_layers = true;
 static struct vk_ctx vk_core;
 static VkSurfaceKHR vk_surf;
-static struct vk_renderer vk_rnd;
+
 static struct vk_swapchain vk_chain;
-static struct vk_semaphores vk_sema;
+static uint32_t vk_current_image;
+static int vk_frame_idx;
+static std::vector<VkFramebuffer>vk_framebuffers;
+
+/* for the moment: one cmd buffer per swapchain image */
+static std::vector<VkCommandBuffer>vk_cmd_buffers;
+static std::vector<VkFence>vk_fences;
+static struct vk_semaphores *vk_semas;
+
+/* FIXME make them part of each object's functions/params */
+static struct vk_renderer vk_rnd;
 static struct vk_attachment vk_depth_att;
 static float vk_fb_color[4] = { 0.0, 0.0, 0.5, 1.0 };
 
-/* make array later if many cmd buffers */
-static VkCommandBuffer vk_cmd_buf;
-
 /* empty for as long as we hardcode the vertices in the vertex shader */
+#if 0
 static struct vk_vertex_info vk_vert_info;
+#endif
 
 int main(int argc, char** argv)
 {
     atexit(cleanup);
 
-    if (!init()) {
-        return 1;
-    }
-
-    /* reshape window once just in case */
-
-    glfwGetWindowSize(win, &win_w, &win_h);
-    clb_reshape(win, win_w, win_h);
-
-    /* event loop */
-    redraw_pending = true;
-
-    while(!glfwWindowShouldClose(win)) {
-        glfwWaitEvents();
-        if (redraw_pending) {
-            redraw_pending = false;
-            display();
-        }
-    }
-
-    return 0;
-}
-
-/* static functions */
-
-static bool
-init(void)
-{
-    char *vsdr = 0;
-    char *fsdr = 0;
-    int vsz, fsz;
-
-    /* initialize GLFW */
+    /***********************************************************
+     * GLFW
+     ***********************************************************/
 
     if (!glfwInit()) {
         fprintf(stderr, "Failed to initialize GLFW.\n");
-        return false;
+        return 1;
     }
 
     if (glfwVulkanSupported() != GLFW_TRUE) {
         fprintf(stderr, "Vulkan is not supported on this device.\n");
-        return false;
+        return 1;
     }
 
-    /* create window */
-
     glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
-    win = glfwCreateWindow(win_w, win_h, "helloworld rt", 0, 0);
-
-    if (!win) {
+    glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
+    if (!(win = glfwCreateWindow(win_w, win_h, "helloworld rt", 0, 0))) {
         fprintf(stderr, "Failed to create GLFW window\n");
-        return false;
+        return 1;
     }
 
     glfwSetKeyCallback(win, clb_key);
+    glfwSetWindowSizeCallback(win, clb_reshape);
+    glfwSetCursorPosCallback(win, clb_motion);
+    glfwSetMouseButtonCallback(win, clb_mouse);
 
-    /* initialize Vulkan context (instance) */
+    /***********************************************************
+     * VULKAN context
+     ***********************************************************/
 
     if (!vk_init_ctx_for_rendering(&vk_core, true, vk_enable_layers)) {
         fprintf(stderr, "Failed to initialize Vulkan context.\n");
-        return false;
+        return 1;
     }
 
-    /* create (Xcb) surface */
+    /***********************************************************
+     * XCB/GLFW surface
+     ***********************************************************/
 
     glfwGetFramebufferSize(win, &win_h, &win_h);
     if (glfwCreateWindowSurface(vk_core.inst, win, 0, &vk_surf)
             != VK_SUCCESS) {
         fprintf(stderr, "Failed to create XCB surface.\n");
-        return false;
+        return 1;
     }
 
-    /* create semaphores */
-    if (!vk_create_semaphores(&vk_core, false, &vk_sema)) {
-        fprintf(stderr, "No semaphores were created.\n");
-        goto fail;
+    /***********************************************************
+     * Initialize Vulkan structs
+     ***********************************************************/
+
+    if (!vk_init()) {
+        return 1;
+    }
+
+    /***********************************************************
+     * Initialize program objects, classes etc
+     ***********************************************************/
+
+    if (!init()) {
+        return 1;
     }
 
+    /***********************************************************
+     * Rendering loop
+     ***********************************************************/
+
+       while(!glfwWindowShouldClose(win)) {
+               glfwPollEvents();
+               display();
+       }
+
+    vkDeviceWaitIdle(vk_core.dev);
+    return 0;
+}
+
+/* static functions */
+
+static bool
+vk_init()
+{
     /* create swapchain */
     if (!vk_create_swapchain(&vk_core, win_w, win_h, false, vk_surf, 0, &vk_chain)) {
         fprintf(stderr, "No swapchain was created.\n");
-        goto fail;
+        return false;
     }
 
     if (vk_chain.swapchain == VK_NULL_HANDLE) {
         fprintf(stderr, "Invalid swapchain handle.\n");
-        goto fail;
+        return false;
+    }
+
+    if (!vk_create_sync_objects()) {
+        fprintf(stderr, "Failed to create sync objects.\n");
+        return false;
+    }
+
+    /* FIXME for the moment one cmd buf.
+     * But most probably I need to change this later. */
+    VkCommandBuffer cmd_buf;
+    if (!(cmd_buf = vk_create_cmd_buffer(&vk_core))) {
+        fprintf(stderr, "Failed to create command buffer: %d.\n", 0);
+        return false;
     }
+    vk_cmd_buffers.push_back(cmd_buf);
 
-    /* create shaders */
-    vsdr = sdr_load("data/main.vert.spv", &vsz);
-    fsdr = sdr_load("data/main.frag.spv", &fsz);
+    /* FIXME: this part is going to be part of each object's
+     * renderpass and pipeline */
 
     /* create depth attachment (for the moment we are going to use this
      * for all images */
@@ -165,47 +239,51 @@ init(void)
     }
     if (!vk_create_image(&vk_core, &vk_depth_att.props, &vk_depth_att.obj)) {
         fprintf(stderr, "Failed to create depth attachment.\n");
-        goto fail;
+        return false;
+    }
+    if(!vk_create_image_view(&vk_core, vk_depth_att.obj.img, VK_IMAGE_VIEW_TYPE_2D,
+                             vk_depth_att.props.format, false,
+                             &vk_depth_att.obj.img_view)) {
+        fprintf(stderr, "Failed to create image view for depth attachment.\n");
+        return false;
     }
 
+    /* load shaders */
+    int vsz, fsz;
+    char *vsdr = sdr_load("data/main.vert.spv", &vsz);
+    char *fsdr = sdr_load("data/main.frag.spv", &fsz);
+
     /* create renderer */
     if (!vk_create_renderer(&vk_core,
                             vsdr, vsz, fsdr, fsz,
                             win_w, win_h, 1,
-                            false, false,
-                            vk_chain.num_atts, vk_chain.atts, &vk_depth_att,
-                            &vk_vert_info, &vk_rnd)) {
+                            true, false,
+                            1, &vk_chain.img_props, &vk_depth_att.props,
+                            0, &vk_rnd)) {
         goto fail;
     }
 
-    /* create cmd buffer */
-    if ((vk_cmd_buf = vk_create_cmd_buffer(&vk_core)) == VK_NULL_HANDLE) {
-        fprintf(stderr, "Failed to create command buffer.\n");
+    vk_framebuffers.resize(vk_chain.num_images, VK_NULL_HANDLE);
+    for (uint32_t i = 0; i < vk_chain.num_images; i++) {
+        if (!vk_create_framebuffer(&vk_core,
+                                   win_w, win_h, 1,
+                                   &vk_chain.views[i],
+                                   &vk_depth_att.obj.img_view,
+                                   vk_rnd.renderpass,
+                                   &vk_framebuffers[i]))
         goto fail;
     }
 
-    /* record cmd buffer */
-    if (!vk_record_cmd_buffer(&vk_core, vk_cmd_buf,
-                              &vk_rnd, 0,
-                              4, vk_fb_color,
-                              vk_chain.num_atts + 1, 0,
-                              0, 0, win_w, win_h)) {
-        fprintf(stderr, "Failed to record command buffer.\n");
-        goto fail;
-    }
+    /* record cmd buffer FIXME:
+     * should move this and make it part of each renderer
+     * also add all other stuff needed like uniforms
+     * descriptor sets spec constants push constants etc
+     * renderer
+     */
 
     free(vsdr);
     free(fsdr);
 
-    /* set GLFW callbacks */
-
-    /* glfwSetWindowSizeCallback(win, clb_reshape); */
-
-    /*
-    glfwSetCursorPosCallback(win, clb_motion);
-    glfwSetMouseButtonCallback(win, clb_mouse);
-    */
-
     return true;
 
 fail:
@@ -215,87 +293,256 @@ fail:
     return false;
 }
 
+static bool
+init()
+{
+    camera = new OrbitCamera;
+    return true;
+}
+
+static void
+cleanup()
+{
+    delete camera;
+
+    vk_cleanup();
+}
+
+/* FIXME */
+static int count;
 static void
-display(void)
+display()
 {
-    uint32_t img_idx;
+    vkWaitForFences(vk_core.dev, 1, &vk_fences[vk_frame_idx], VK_TRUE, UINT64_MAX);
+    vkResetFences(vk_core.dev, 1, &vk_fences[vk_frame_idx]);
+
+    VkResult err;
+    do {
+        err = vkAcquireNextImageKHR(vk_core.dev, vk_chain.swapchain,
+                                    UINT64_MAX,
+                                    vk_semas[vk_frame_idx].frame_ready,
+                                    0, &vk_current_image);
+        switch(err) {
+        case VK_ERROR_OUT_OF_DATE_KHR:
+            fprintf(stderr, "acquire next image error: VK_ERROR_OUT_OF_DATE_KHR.\n");
+            abort();
+            break;
+        case VK_SUBOPTIMAL_KHR:
+            fprintf(stderr, "AcquireNextImageKHR returned VK_SUBOPTIMAL_KHR, ignored.\n");
+            abort();
+            break;
+        case VK_ERROR_SURFACE_LOST_KHR:
+            vkDestroySurfaceKHR(vk_core.inst, vk_surf, 0);
+            if (glfwCreateWindowSurface(vk_core.inst, win, 0, &vk_surf) !=
+                    VK_SUCCESS) {
+                fprintf(stderr, "Failed to recreate GLFW/XCB surface.\n");
+            }
+            abort();
+            break;
+        default:
+            assert(!err);
+            break;
+        }
+    } while (err != VK_SUCCESS);
+
+    /* FIXME update buffer data */
+    if (!vk_record_cmd_buffer(&vk_core,
+                vk_cmd_buffers[0],
+                &vk_rnd,
+                4, vk_fb_color,
+                vk_framebuffers[vk_current_image],
+                2, 0,
+                0, 0, win_w, win_h)) {
+        fprintf(stderr, "Failed to record command buffer.\n");
+        abort();
+    }
+
+    /* each object should have a command buffer renderpass etc? */
     VkSubmitInfo sinfo;
     VkPipelineStageFlags wait_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
-       VkPresentInfoKHR pinfo;
-
-    vkAcquireNextImageKHR(vk_core.dev, vk_chain.swapchain,
-                          UINT64_MAX, vk_sema.frame_ready, 0, &img_idx);
 
     memset(&sinfo, 0, sizeof sinfo);
     sinfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
     sinfo.waitSemaphoreCount = 1;
-    sinfo.pWaitSemaphores = &vk_sema.frame_ready;
+    sinfo.pWaitSemaphores = &vk_semas[vk_frame_idx].frame_ready;
     sinfo.pWaitDstStageMask = &wait_stages;
     sinfo.commandBufferCount = 1;
-    sinfo.pCommandBuffers = &vk_cmd_buf;
+    sinfo.pCommandBuffers = &vk_cmd_buffers[0];
     sinfo.signalSemaphoreCount = 1;
-       sinfo.pSignalSemaphores = &vk_sema.frame_done;
+       sinfo.pSignalSemaphores = &vk_semas[vk_frame_idx].frame_done;
 
-    if (vkQueueSubmit(vk_core.queue, 1, &sinfo, 0) != 0) {
+    if (vkQueueSubmit(vk_core.queue, 1, &sinfo, vk_fences[vk_frame_idx]) != 0) {
         fprintf(stderr, "Failed to submit draw commands.\n");
         abort();
     }
 
-    memset(&pinfo, 0, sizeof pinfo);
-    pinfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
-    pinfo.waitSemaphoreCount = 1;
-    pinfo.pWaitSemaphores = &vk_sema.frame_done;
-    pinfo.swapchainCount = 1;
-    pinfo.pSwapchains = &vk_chain.swapchain;
-    pinfo.pImageIndices = &img_idx;
+    if (vkQueueWaitIdle(vk_core.queue) != VK_SUCCESS) {
+        fprintf(stderr, "Failed to wait idle.\n");
+        abort();
+    }
 
-    vkQueuePresentKHR(vk_core.queue, &pinfo);
+    if (!vk_queue_present(&vk_chain, vk_core.queue, vk_current_image,
+                          vk_semas[vk_frame_idx].frame_done)) {
+        abort();
+    }
+
+    vk_frame_idx = (vk_frame_idx + 1) % (vk_chain.num_images - 1);
+
+    printf("display %d\n", count++);
+    printf("current image %u\n", vk_current_image);
+    printf("frame idx %d\n", vk_frame_idx);
 }
 
 static void
-cleanup(void)
+vk_cleanup()
 {
-    vkQueueWaitIdle(vk_core.queue);
-
-    if (vk_cmd_buf != VK_NULL_HANDLE) {
-        vkResetCommandBuffer(vk_cmd_buf, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
-    }
+    int num_images = vk_chain.num_images - 1;
 
     vk_destroy_image(&vk_core, &vk_depth_att.obj);
-    vk_destroy_semaphores(&vk_core, &vk_sema);
     vk_destroy_renderer(&vk_core, &vk_rnd);
 
+    for (size_t i = 0; i < vk_framebuffers.size(); i++) {
+        vkDestroyFramebuffer(vk_core.dev, vk_framebuffers[i], 0);
+    }
+    vk_framebuffers.clear();
+
+    glfwDestroyWindow(win);
+
     if (vk_chain.swapchain) {
         vk_destroy_swapchain(&vk_core, &vk_chain);
         vkDestroySurfaceKHR(vk_core.inst, vk_surf, 0);
     }
 
-    glfwDestroyWindow(win);
+    if (vk_enable_layers)
+        return;
 
-    if (!vk_enable_layers)
-        vkFreeCommandBuffers(vk_core.dev, vk_core.cmd_pool, 1, &vk_cmd_buf);
+    vk_destroy_cmd_buffers(&vk_core, vk_cmd_buffers.size(), vk_cmd_buffers.data());
+    vk_cmd_buffers.clear();
 
-    vk_cleanup_ctx(&vk_core, vk_enable_layers);
+    vk_destroy_fences(&vk_core, vk_fences.size(), vk_fences.data());
+    vk_fences.clear();
+
+    for (int i = 0; i < num_images; i++)
+        vk_destroy_semaphores(&vk_core, &vk_semas[i]);
+    free(vk_semas);
+
+    for (size_t i = 0; i < vk_cmd_buffers.size(); i++)
+        vk_destroy_cmd_buffers(&vk_core, vk_cmd_buffers.size(), vk_cmd_buffers.data());
+    vk_cmd_buffers.clear();
 
     glfwTerminate();
+
+    vk_cleanup_ctx(&vk_core);
+}
+
+static bool
+vk_create_sync_objects()
+{
+    VkFenceCreateInfo finfo;
+    memset(&finfo, 0, sizeof finfo);
+    finfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+    finfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
+
+    VkSemaphoreCreateInfo sinfo;
+    memset(&sinfo, 0, sizeof sinfo);
+    sinfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+
+    vk_fences.resize(vk_chain.num_images - 1, VK_NULL_HANDLE);
+
+    vk_semas = (vk_semaphores *)malloc(sizeof(vk_semaphores) * (vk_chain.num_images - 1));
+    for (uint32_t i = 0; i < (vk_chain.num_images - 1); i++) {
+        if (vkCreateFence(vk_core.dev, &finfo, 0, &vk_fences[i]) != VK_SUCCESS) {
+            fprintf(stderr, "Failed to create fence: %d\n", i);
+            return false;
+        }
+
+        if (vkCreateSemaphore(vk_core.dev, &sinfo, 0, &vk_semas[i].frame_ready) != VK_SUCCESS) {
+            fprintf(stderr, "Failed to create frame_ready semaphore: %d\n", i);
+            return false;
+        }
+
+        if (vkCreateSemaphore(vk_core.dev, &sinfo, 0, &vk_semas[i].frame_done) != VK_SUCCESS) {
+            fprintf(stderr, "Failed to create frame_done semaphore: %d\n", i);
+            return false;
+        }
+    }
+
+    return true;
 }
 
 /* glfw callbacks */
 
 static void
+clb_reshape(GLFWwindow *win,
+            int width,
+            int height)
+{
+    aspect = (float)width / (float)height;
+    mproj = calc_projection_matrix(45, aspect, 0.5, 1000.0f);
+
+    /* FIXME near and far clipping planes */
+    vk_set_viewport(&vk_core, vk_cmd_buffers[0],
+                    0, 0, win_w, win_h, 0.0f, 1.0f);
+    win_w = width;
+    win_h = height;
+}
+
+static void
 clb_key(GLFWwindow *win, int key, int scancode,
         int action, int mods)
 {
+    if (action == GLFW_REPEAT) return;
+
     if (action == GLFW_PRESS) {
         switch(key) {
         case GLFW_KEY_ESCAPE:
             glfwSetWindowShouldClose(win, GLFW_TRUE);
-            return;
+            exit(0);
+        case ' ':
+            move_camera = !move_camera;
+            break;
+        default:
+            break;
         }
     }
 }
 
+static double prev_x, prev_y;
+static bool button[8];
+
+static void
+clb_motion(GLFWwindow *win,
+           double x,
+           double y)
+{
+       double dx = x - prev_x;
+       double dy = y - prev_y;
+
+       prev_x = x;
+       prev_y = y;
+
+       if(button[0]) {
+               cam_theta += dx * 0.5;
+               cam_phi += dy * 0.5;
+
+               if(cam_phi < 0)
+                       cam_phi = 0;
+               if(cam_phi > 90)
+                       cam_phi = 90;
+       }
+
+       if(button[1]) {
+               cam_dist += dy * 0.1;
+               if(cam_dist < 0.0) {
+                       cam_dist = 0.0;
+               }
+       }
+}
+
 static void
-clb_reshape(GLFWwindow *win, int width, int height)
+clb_mouse(GLFWwindow *win,
+          int button,
+          int action,
+          int mods)
 {
 }