#include "camera.h"
/* defines */
-
-#define FENCE_TIMEOUT 100000000000
+#define FRAME_LAG 2
+#define FENCE_TIMEOUT UINT64_MAX
/**************************/
/* static glfw callbacks */
static bool
vk_init();
+static bool
+vk_create_sync_objects();
+
static void
vk_cleanup();
static bool vk_enable_layers = true;
static struct vk_ctx vk_core;
static VkSurfaceKHR vk_surf;
+
static struct vk_swapchain vk_chain;
-static uint32_t vk_chain_idx;
-static struct vk_semaphores vk_sema;
+static uint32_t vk_current_image;
+static int vk_frame_idx;
+static std::vector<VkFramebuffer>vk_framebuffers;
/* for the moment: one cmd buffer per swapchain image */
static std::vector<VkCommandBuffer>vk_cmd_buffers;
-static std::vector<VkFence>vk_wait_fences;
+static std::vector<VkFence>vk_fences;
+static struct vk_semaphores vk_semas[FRAME_LAG];
/* FIXME make them part of each object's functions/params */
static struct vk_renderer vk_rnd;
static float vk_fb_color[4] = { 0.0, 0.0, 0.5, 1.0 };
/* empty for as long as we hardcode the vertices in the vertex shader */
+#if 0
static struct vk_vertex_info vk_vert_info;
+#endif
int main(int argc, char** argv)
{
atexit(cleanup);
+ /***********************************************************
+ * GLFW
+ ***********************************************************/
+
if (!glfwInit()) {
fprintf(stderr, "Failed to initialize GLFW.\n");
return 1;
}
- if (!init()) {
- return 1;
- }
-
-#if 0
- glfwGetWindowSize(win, &win_w, &win_h);
- clb_reshape(win, win_w, win_h);
-#endif
-
- while(!glfwWindowShouldClose(win)) {
- glfwPollEvents();
- display();
- }
- vkDeviceWaitIdle(vk_core.dev);
-
- return 0;
-}
-
-/* static functions */
-
-static bool
-vk_init()
-{
if (glfwVulkanSupported() != GLFW_TRUE) {
fprintf(stderr, "Vulkan is not supported on this device.\n");
return false;
}
- /* create window */
-
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- win = glfwCreateWindow(win_w, win_h, "helloworld rt", 0, 0);
-
- if (!win) {
+ glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
+ if (!(win = glfwCreateWindow(win_w, win_h, "helloworld rt", 0, 0))) {
fprintf(stderr, "Failed to create GLFW window\n");
return false;
}
glfwSetKeyCallback(win, clb_key);
+ glfwSetWindowSizeCallback(win, clb_reshape);
+ glfwSetCursorPosCallback(win, clb_motion);
+ glfwSetMouseButtonCallback(win, clb_mouse);
- /* initialize Vulkan context (instance) */
+ /***********************************************************
+ * VULKAN context
+ ***********************************************************/
if (!vk_init_ctx_for_rendering(&vk_core, true, vk_enable_layers)) {
fprintf(stderr, "Failed to initialize Vulkan context.\n");
return false;
}
- /* create (Xcb) surface */
+ /***********************************************************
+ * XCB/GLFW surface
+ ***********************************************************/
glfwGetFramebufferSize(win, &win_h, &win_h);
if (glfwCreateWindowSurface(vk_core.inst, win, 0, &vk_surf)
return false;
}
- /* load shaders */
- int vsz, fsz;
- char *vsdr = sdr_load("data/main.vert.spv", &vsz);
- char *fsdr = sdr_load("data/main.frag.spv", &fsz);
+ /***********************************************************
+ * Initialize Vulkan structs
+ ***********************************************************/
- /* create semaphores */
- if (!vk_create_semaphores(&vk_core, false, &vk_sema)) {
- fprintf(stderr, "No semaphores were created.\n");
- goto fail;
+ if (!vk_init()) {
+ return 1;
}
+ /***********************************************************
+ * Initialize program objects, classes etc
+ ***********************************************************/
+
+ if (!init()) {
+ return 1;
+ }
+
+ /***********************************************************
+ * Rendering loop
+ ***********************************************************/
+
+ while(!glfwWindowShouldClose(win)) {
+ glfwPollEvents();
+ display();
+ }
+
+ vkDeviceWaitIdle(vk_core.dev);
+ return 0;
+}
+
+/* static functions */
+
+static bool
+vk_init()
+{
/* create swapchain */
if (!vk_create_swapchain(&vk_core, win_w, win_h, false, vk_surf, 0, &vk_chain)) {
fprintf(stderr, "No swapchain was created.\n");
- goto fail;
+ return false;
}
if (vk_chain.swapchain == VK_NULL_HANDLE) {
fprintf(stderr, "Invalid swapchain handle.\n");
- goto fail;
+ return false;
}
- /* FIXME: this part is going to be part of each object's functions */
+ if (!vk_create_sync_objects()) {
+ fprintf(stderr, "Failed to create sync objects.\n");
+ return false;
+ }
+
+ /* FIXME for the moment one cmd buf.
+ * But most probably I need to change this later. */
+ VkCommandBuffer cmd_buf;
+ if (!(cmd_buf = vk_create_cmd_buffer(&vk_core))) {
+ fprintf(stderr, "Failed to create command buffer: %d.\n", 0);
+ return false;
+ }
+ vk_cmd_buffers.push_back(cmd_buf);
+
+ /* FIXME: this part is going to be part of each object's
+ * renderpass and pipeline */
/* create depth attachment (for the moment we are going to use this
* for all images */
}
if (!vk_create_image(&vk_core, &vk_depth_att.props, &vk_depth_att.obj)) {
fprintf(stderr, "Failed to create depth attachment.\n");
- goto fail;
+ return false;
+ }
+ if(!vk_create_image_view(&vk_core, vk_depth_att.obj.img, VK_IMAGE_VIEW_TYPE_2D,
+ vk_depth_att.props.format, false,
+ &vk_depth_att.obj.img_view)) {
+ fprintf(stderr, "Failed to create image view for depth attachment.\n");
+ return false;
}
+ /* load shaders */
+ int vsz, fsz;
+ char *vsdr = sdr_load("data/main.vert.spv", &vsz);
+ char *fsdr = sdr_load("data/main.frag.spv", &fsz);
+
/* create renderer */
if (!vk_create_renderer(&vk_core,
vsdr, vsz, fsdr, fsz,
win_w, win_h, 1,
- false, false,
- vk_chain.num_atts, vk_chain.atts, &vk_depth_att,
- &vk_vert_info, &vk_rnd)) {
+ true, false,
+ 1, &vk_chain.img_props, &vk_depth_att.props,
+ 0, &vk_rnd)) {
goto fail;
}
- /* create cmd buffers */
- for (size_t i = 0; i < vk_chain.num_atts; i++) {
- VkCommandBuffer cmd_buf;
- VkFence fence;
- if(!(vk_create_fence(&vk_core, &fence))) {
- fprintf(stderr, "Failed to create fence: %d.\n", (int)i);
- goto fail;
- }
- vk_wait_fences.push_back(fence);
-
- if (!(cmd_buf = vk_create_cmd_buffer(&vk_core))) {
- fprintf(stderr, "Failed to create command buffer: %d.\n", (int)i);
- goto fail;
- }
-
- /* record cmd buffer FIXME:
- * part of each objects draw? loop for each
- * renderer */
- if (!vk_record_cmd_buffer(&vk_core, cmd_buf,
- &vk_rnd, 0,
- 4, vk_fb_color,
- vk_chain.num_atts + 1, 0,
- 0, 0, win_w, win_h)) {
- fprintf(stderr, "Failed to record command buffer.\n");
- goto fail;
- }
-
- vk_cmd_buffers.push_back(cmd_buf);
+ vk_framebuffers.resize(vk_chain.num_images, VK_NULL_HANDLE);
+ for (uint32_t i = 0; i < vk_chain.num_images; i++) {
+ if (!vk_create_framebuffer(&vk_core,
+ win_w, win_h, 1,
+ &vk_chain.views[i],
+ &vk_depth_att.obj.img_view,
+ vk_rnd.renderpass,
+ &vk_framebuffers[i]))
+ goto fail;
}
- vkResetFences(vk_core.dev, vk_wait_fences.size(), vk_wait_fences.data());
+ /* record cmd buffer FIXME:
+ * should move this and make it part of each renderer
+ * also add all other stuff needed like uniforms
+ * descriptor sets spec constants push constants etc
+ * renderer
+ */
free(vsdr);
free(fsdr);
- /* set GLFW callbacks */
-
- glfwSetWindowSizeCallback(win, clb_reshape);
-
- glfwSetCursorPosCallback(win, clb_motion);
- glfwSetMouseButtonCallback(win, clb_mouse);
-
return true;
fail:
- for (size_t i = 0; i < vk_wait_fences.size(); i++) {
- vk_destroy_fences(&vk_core, vk_wait_fences.size(), vk_wait_fences.data());
- }
- vk_wait_fences.clear();
-
- for (size_t i = 0; i < vk_cmd_buffers.size(); i++) {
- vk_destroy_cmd_buffers(&vk_core, vk_cmd_buffers.size(), vk_cmd_buffers.data());
- }
- vk_cmd_buffers.clear();
-
- if (vk_depth_att.obj.img != VK_NULL_HANDLE) {
- vk_destroy_image(&vk_core, &vk_depth_att.obj);
- }
-
free(vsdr);
free(fsdr);
static bool
init()
{
- if (!vk_init()) {
- fprintf(stderr, "Failed to initialize Vulkan structs.\n");
- return false;
- }
-
camera = new OrbitCamera;
return true;
}
vk_cleanup();
}
+/* FIXME */
static int count;
static void
display()
{
+ vkWaitForFences(vk_core.dev, 1, &vk_fences[vk_frame_idx], VK_TRUE, UINT64_MAX);
+ vkResetFences(vk_core.dev, 1, &vk_fences[vk_frame_idx]);
+
+ VkResult err;
+ do {
+ err = vkAcquireNextImageKHR(vk_core.dev, vk_chain.swapchain,
+ UINT64_MAX,
+ vk_semas[vk_frame_idx].frame_ready,
+ 0, &vk_current_image);
+ switch(err) {
+ case VK_ERROR_OUT_OF_DATE_KHR:
+ fprintf(stderr, "acquire next image error: VK_ERROR_OUT_OF_DATE_KHR.\n");
+ abort();
+ break;
+ case VK_SUBOPTIMAL_KHR:
+ fprintf(stderr, "AcquireNextImageKHR returned VK_SUBOPTIMAL_KHR, ignored.\n");
+ abort();
+ break;
+ case VK_ERROR_SURFACE_LOST_KHR:
+ vkDestroySurfaceKHR(vk_core.inst, vk_surf, 0);
+ if (glfwCreateWindowSurface(vk_core.inst, win, 0, &vk_surf) !=
+ VK_SUCCESS) {
+ fprintf(stderr, "Failed to recreate GLFW/XCB surface.\n");
+ }
+ abort();
+ break;
+ default:
+ assert(!err);
+ break;
+ }
+ } while (err != VK_SUCCESS);
+
+ /* FIXME update buffer data */
+ if (!vk_record_cmd_buffer(&vk_core, vk_cmd_buffers[0],
+ &vk_rnd, 0,
+ 4, vk_fb_color,
+ vk_framebuffers[vk_current_image],
+ 2, 0,
+ 0, 0, win_w, win_h)) {
+ fprintf(stderr, "Failed to record command buffer.\n");
+ abort();
+ }
+
/* each object should have a command buffer renderpass etc? */
VkSubmitInfo sinfo;
VkPipelineStageFlags wait_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- vkAcquireNextImageKHR(vk_core.dev, vk_chain.swapchain,
- UINT64_MAX, vk_sema.frame_ready, 0, &vk_chain_idx);
-
memset(&sinfo, 0, sizeof sinfo);
sinfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
sinfo.waitSemaphoreCount = 1;
- sinfo.pWaitSemaphores = &vk_sema.frame_ready;
+ sinfo.pWaitSemaphores = &vk_semas[vk_frame_idx].frame_ready;
sinfo.pWaitDstStageMask = &wait_stages;
sinfo.commandBufferCount = 1;
- sinfo.pCommandBuffers = &vk_cmd_buffers[vk_chain_idx];
+ sinfo.pCommandBuffers = &vk_cmd_buffers[0];
sinfo.signalSemaphoreCount = 1;
- sinfo.pSignalSemaphores = &vk_sema.frame_done;
+ sinfo.pSignalSemaphores = &vk_semas[vk_frame_idx].frame_done;
- if (vkQueueSubmit(vk_core.queue, 1, &sinfo, vk_wait_fences[vk_chain_idx]) != 0) {
+ if (vkQueueSubmit(vk_core.queue, 1, &sinfo, vk_fences[vk_frame_idx]) != 0) {
fprintf(stderr, "Failed to submit draw commands.\n");
abort();
}
abort();
}
- if (vkWaitForFences(vk_core.dev, 1, &vk_wait_fences[vk_chain_idx],
- VK_TRUE, FENCE_TIMEOUT) != VK_SUCCESS) {
- fprintf(stderr, "Waiting for fence: %u failed.\n", vk_chain_idx);
+ if (!vk_queue_present(&vk_chain, vk_core.queue, vk_current_image,
+ vk_semas[vk_frame_idx].frame_done)) {
abort();
}
-#if 0
- memset(&pinfo, 0, sizeof pinfo);
- pinfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- pinfo.waitSemaphoreCount = 1;
- pinfo.pWaitSemaphores = &vk_sema.frame_done;
- pinfo.swapchainCount = 1;
- pinfo.pSwapchains = &vk_chain.swapchain;
- pinfo.pImageIndices = &vk_chain_idx;
-#endif
-
- if (!vk_queue_present(&vk_chain, vk_core.queue, vk_chain_idx, vk_sema.frame_done)) {
- abort();
- }
- vkResetFences(vk_core.dev, 1, &vk_wait_fences[vk_chain_idx]);
+ vk_frame_idx = (vk_frame_idx + 1) % FRAME_LAG;
printf("display %d\n", count++);
+ printf("current image %u\n", vk_current_image);
+ printf("frame idx %d\n", vk_frame_idx);
}
static void
vk_cleanup()
{
- vkQueueWaitIdle(vk_core.queue);
-
vk_destroy_image(&vk_core, &vk_depth_att.obj);
vk_destroy_renderer(&vk_core, &vk_rnd);
- vk_destroy_semaphores(&vk_core, &vk_sema);
+
+ for (size_t i = 0; i < vk_framebuffers.size(); i++) {
+ vkDestroyFramebuffer(vk_core.dev, vk_framebuffers[i], 0);
+ }
+ vk_framebuffers.clear();
glfwDestroyWindow(win);
return;
vk_destroy_cmd_buffers(&vk_core, vk_cmd_buffers.size(), vk_cmd_buffers.data());
+ vk_cmd_buffers.clear();
+
+ vk_destroy_fences(&vk_core, vk_fences.size(), vk_fences.data());
+ vk_fences.clear();
+
+ for (int i = 0; i < FRAME_LAG; i++)
+ vk_destroy_semaphores(&vk_core, &vk_semas[i]);
+
+ for (size_t i = 0; i < vk_cmd_buffers.size(); i++)
+ vk_destroy_cmd_buffers(&vk_core, vk_cmd_buffers.size(), vk_cmd_buffers.data());
+ vk_cmd_buffers.clear();
+
glfwTerminate();
vk_cleanup_ctx(&vk_core);
}
+static bool
+vk_create_sync_objects()
+{
+ VkFenceCreateInfo finfo;
+ memset(&finfo, 0, sizeof finfo);
+ finfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ finfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
+
+ VkSemaphoreCreateInfo sinfo;
+ memset(&sinfo, 0, sizeof sinfo);
+ sinfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+
+ vk_fences.resize(FRAME_LAG, VK_NULL_HANDLE);
+
+ for (int i = 0; i < FRAME_LAG; i++) {
+ if (vkCreateFence(vk_core.dev, &finfo, 0, &vk_fences[i]) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to create fence: %d\n", i);
+ return false;
+ }
+
+ if (vkCreateSemaphore(vk_core.dev, &sinfo, 0, &vk_semas[i].frame_ready) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to create frame_ready semaphore: %d\n", i);
+ return false;
+ }
+
+ if (vkCreateSemaphore(vk_core.dev, &sinfo, 0, &vk_semas[i].frame_done) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to create frame_done semaphore: %d\n", i);
+ return false;
+ }
+ }
+
+ return true;
+}
+
/* glfw callbacks */
static void
mproj = calc_projection_matrix(45, aspect, 0.5, 1000.0f);
/* FIXME near and far clipping planes */
- vk_set_viewport(&vk_core, vk_cmd_buffers[vk_chain_idx],
+ vk_set_viewport(&vk_core, vk_cmd_buffers[0],
0, 0, win_w, win_h, 0.0f, 1.0f);
win_w = width;
win_h = height;