static GLFWwindow *win;
static bool redraw_pending;
-static bool vk_enable_layers;
+static bool vk_enable_layers = true;
static int win_w = 800;
static int win_h = 600;
if (!vk_fill_image_props(&vk_core,
win_w, win_h, 1,
1, 1, 1,
- VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
}
vk_destroy_image(&vk_core, &vk_depth_att.obj);
- vk_destroy_renderer(&vk_core, &vk_rnd);
vk_destroy_semaphores(&vk_core, &vk_sema);
+ vk_destroy_renderer(&vk_core, &vk_rnd);
if (vk_chain.swapchain) {
vk_destroy_swapchain(&vk_core, &vk_chain);