added a camera class and created a camera that I am not using yet :p
[vkrt] / data / main.vert
index 7c28a6c..55807c9 100644 (file)
@@ -2,10 +2,10 @@
 #extension GL_ARB_separate_shader_objects : enable
 
 const vec2 vdata[] = vec2[] (
-               vec2(1.0, 1.0),
-               vec2(1.0, -1.0),
-               vec2(-1.0, 1.0),
-               vec2(-1.0, -1.0));
+               vec2(0.5, 0.5),
+               vec2(0.5, -0.5),
+               vec2(-0.5, 0.5),
+               vec2(-0.5, -0.5));
 void main()
 {
        gl_Position = vec4(vdata[gl_VertexIndex], 0.0, 1.0);