added configure, gliar script, build instructions, Makefile.in
[libgliar] / gliar.conf
index 2082d0e..e37a289 100644 (file)
-[vendor]
-Mutant Stargoat
+# Example GLIAR configuration
+# Copyright: Canonical Ltd, 2013
+# Author: Eleni Maria Stea <elene.mst@gmail.com>
+#
+# Instructions:
+# Copy this file to ~/.gliar.conf or to gliar.conf in the 
+# libgliar directory. Then run: 
+# LD_PRELOAD=./libgliar.so <opengl_program_name> 
+#
 
-[extensions]
-GL_MSG_hikiko_ext
-GL_ARB_multitexture
-GL_MSG_test
+[vendor]
+VMWare, Inc
 
 [renderer]
-fake_mesa
+Gallium 0.4 on llvmpipe (LLVM 0x301)
+
+[version]
+2.1 Mesa 9.0.2
 
 [sl version]
-fake_sl
+1.20
 
-[max texture units]
-2
+[extensions]
+GL_ARB_multisample
+GL_EXT_abgr
+GL_EXT_bgra
+GL_EXT_blend_color
+GL_EXT_blend_minmax
+GL_EXT_blend_subtract
+GL_EXT_copy_texture
+GL_EXT_polygon_offset
+GL_EXT_subtexture
+GL_EXT_texture_object
+GL_EXT_vertex_array
+GL_EXT_compiled_vertex_array
+GL_EXT_texture
+GL_EXT_texture3D
+GL_IBM_rasterpos_clip
+GL_ARB_point_parameters
+GL_EXT_draw_range_elements
+GL_EXT_packed_pixels
+GL_EXT_point_parameters
+GL_EXT_rescale_normal
+GL_EXT_separate_specular_color
+GL_EXT_texture_edge_clamp
+GL_SGIS_generate_mipmap
+GL_SGIS_texture_border_clamp
+GL_SGIS_texture_edge_clamp
+GL_SGIS_texture_lod
+GL_ARB_multitexture
+GL_IBM_multimode_draw_arrays
+GL_IBM_texture_mirrored_repeat
+GL_ARB_texture_cube_map
+GL_ARB_texture_env_add
+GL_ARB_transpose_matrix
+GL_EXT_blend_func_separate
+GL_EXT_fog_coord
+GL_EXT_multi_draw_arrays
+GL_EXT_secondary_color
+GL_EXT_texture_env_add
+GL_EXT_texture_lod_bias
+GL_INGR_blend_func_separate
+GL_NV_blend_square
+GL_NV_light_max_exponent
+GL_NV_texgen_reflection
+GL_NV_texture_env_combine4
+GL_S3_s3tc
+GL_SUN_multi_draw_arrays
+GL_ARB_texture_border_clamp
+GL_ARB_texture_compression
+GL_EXT_framebuffer_object
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_env_combine
+GL_EXT_texture_env_dot3
+GL_MESA_window_pos
+GL_NV_packed_depth_stencil
+GL_NV_texture_rectangle
+GL_ARB_depth_texture
+GL_ARB_occlusion_query
+GL_ARB_shadow
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_crossbar
+GL_ARB_texture_env_dot3
+GL_ARB_texture_mirrored_repeat
+GL_ARB_window_pos
+GL_EXT_stencil_two_side
+GL_EXT_texture_cube_map
+GL_NV_fog_distance
+GL_APPLE_packed_pixels
+GL_APPLE_vertex_array_object
+GL_ARB_draw_buffers
+GL_ARB_fragment_program
+GL_ARB_fragment_shader
+GL_ARB_shader_objects
+GL_ARB_vertex_program
+GL_ARB_vertex_shader
+GL_ATI_draw_buffers
+GL_ATI_texture_env_combine3
+GL_ATI_texture_float
+GL_EXT_shadow_funcs
+GL_EXT_stencil_wrap
+GL_MESA_pack_invert
+GL_MESA_ycbcr_texture
+GL_NV_primitive_restart
+GL_ARB_fragment_program_shadow
+GL_ARB_half_float_pixel
+GL_ARB_occlusion_query2
+GL_ARB_point_sprite
+GL_ARB_shading_language_100
+GL_ARB_sync
+GL_ARB_texture_non_power_of_two
+GL_ARB_vertex_buffer_object
+GL_ATI_blend_equation_separate
+GL_EXT_blend_equation_separate
+GL_OES_read_format
+GL_ARB_pixel_buffer_object
+GL_ARB_texture_compression_rgtc
+GL_ARB_texture_float
+GL_ARB_texture_rectangle
+GL_ATI_texture_compression_3dc
+GL_EXT_packed_float
+GL_EXT_pixel_buffer_object
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_env_combine
+GL_EXT_texture_env_dot3
+GL_MESA_window_pos
+GL_NV_packed_depth_stencil
+GL_NV_texture_rectangle
+GL_ARB_depth_texture
+GL_ARB_occlusion_query
+GL_ARB_shadow
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_crossbar
+GL_ARB_texture_env_dot3
+GL_ARB_texture_mirrored_repeat
+GL_ARB_window_pos
+GL_EXT_stencil_two_side
+GL_EXT_texture_cube_map
+GL_NV_fog_distance
+GL_APPLE_packed_pixels
+GL_APPLE_vertex_array_object
+GL_ARB_draw_buffers
+GL_ARB_fragment_program
+GL_ARB_fragment_shader
+GL_ARB_shader_objects
+GL_ARB_vertex_program
+GL_ARB_vertex_shader
+GL_ATI_draw_buffers
+GL_ATI_texture_env_combine3
+GL_ATI_texture_float
+GL_EXT_shadow_funcs
+GL_EXT_stencil_wrap
+GL_MESA_pack_invert
+GL_MESA_ycbcr_texture
+GL_NV_primitive_restart
+GL_ARB_fragment_program_shadow
+GL_ARB_half_float_pixel
+GL_ARB_occlusion_query2
+GL_ARB_point_sprite
+GL_ARB_shading_language_100
+GL_ARB_sync
+GL_ARB_texture_non_power_of_two
+GL_ARB_vertex_buffer_object
+GL_ATI_blend_equation_separate
+GL_EXT_blend_equation_separate
+GL_OES_read_format
+GL_ARB_pixel_buffer_object,
+GL_ARB_texture_compression_rgtc
+GL_ARB_texture_float,
+GL_ARB_texture_rectangle
+GL_ATI_texture_compression_3dc,
+GL_EXT_packed_float
+GL_EXT_pixel_buffer_object,
+GL_EXT_texture_compression_dxt1
+GL_EXT_texture_compression_rgtc,
+GL_EXT_texture_mirror_clamp
+GL_EXT_texture_rectangle,
+GL_EXT_texture_sRGB
+GL_EXT_texture_shared_exponent,
+GL_ARB_framebuffer_object
+GL_EXT_framebuffer_blit,
+GL_EXT_framebuffer_multisample
+GL_EXT_packed_depth_stencil,
+GL_ARB_vertex_array_object
+GL_ATI_separate_stencil,
+GL_ATI_texture_mirror_once
+GL_EXT_draw_buffers2
+GL_EXT_draw_instanced,
+GL_EXT_gpu_program_parameters
+GL_EXT_texture_compression_latc,
+GL_EXT_texture_sRGB_decode
+GL_OES_EGL_image
+GL_ARB_copy_buffer,
+GL_ARB_draw_instanced
+GL_ARB_half_float_vertex
+GL_ARB_instanced_arrays,
+GL_ARB_map_buffer_range
+GL_ARB_texture_rg
+GL_ARB_texture_swizzle,
+GL_ARB_vertex_array_bgra
+GL_EXT_separate_shader_objects,
+GL_EXT_texture_swizzle
+GL_EXT_vertex_array_bgra,
+GL_NV_conditional_render
+GL_AMD_draw_buffers_blend,
+GL_ARB_ES2_compatibility
+GL_ARB_debug_output
+GL_ARB_draw_buffers_blend,
+GL_ARB_draw_elements_base_vertex
+GL_ARB_explicit_attrib_location,
+GL_ARB_fragment_coord_conventions
+GL_ARB_provoking_vertex,
+GL_ARB_sampler_objects
+GL_ARB_shader_texture_lod,
+GL_ARB_vertex_type_2_10_10_10_rev
+GL_EXT_provoking_vertex,
+GL_EXT_texture_snorm
+GL_MESA_texture_signed_rgba
+GL_ARB_robustness,
+GL_ARB_texture_storage
+GL_ARB_invalidate_subdata
 
 [max texture size]
-2048
+8192
+
+[max texture units]
+8