X-Git-Url: https://eleni.mutantstargoat.com/git/?p=libgliar;a=blobdiff_plain;f=gliar.conf;h=e37a28921a7e168974feb18ab28607e062492050;hp=2082d0e1b3e1881dd4b415014dc5267ef98a0226;hb=fa3b7898a907b79db149781f336dee652c69f5f0;hpb=a9d99c62e9bd30cb52f343bbd80dd9073fbbad5a diff --git a/gliar.conf b/gliar.conf index 2082d0e..e37a289 100644 --- a/gliar.conf +++ b/gliar.conf @@ -1,19 +1,227 @@ -[vendor] -Mutant Stargoat +# Example GLIAR configuration +# Copyright: Canonical Ltd, 2013 +# Author: Eleni Maria Stea +# +# Instructions: +# Copy this file to ~/.gliar.conf or to gliar.conf in the +# libgliar directory. Then run: +# LD_PRELOAD=./libgliar.so +# -[extensions] -GL_MSG_hikiko_ext -GL_ARB_multitexture -GL_MSG_test +[vendor] +VMWare, Inc [renderer] -fake_mesa +Gallium 0.4 on llvmpipe (LLVM 0x301) + +[version] +2.1 Mesa 9.0.2 [sl version] -fake_sl +1.20 -[max texture units] -2 +[extensions] +GL_ARB_multisample +GL_EXT_abgr +GL_EXT_bgra +GL_EXT_blend_color +GL_EXT_blend_minmax +GL_EXT_blend_subtract +GL_EXT_copy_texture +GL_EXT_polygon_offset +GL_EXT_subtexture +GL_EXT_texture_object +GL_EXT_vertex_array +GL_EXT_compiled_vertex_array +GL_EXT_texture +GL_EXT_texture3D +GL_IBM_rasterpos_clip +GL_ARB_point_parameters +GL_EXT_draw_range_elements +GL_EXT_packed_pixels +GL_EXT_point_parameters +GL_EXT_rescale_normal +GL_EXT_separate_specular_color +GL_EXT_texture_edge_clamp +GL_SGIS_generate_mipmap +GL_SGIS_texture_border_clamp +GL_SGIS_texture_edge_clamp +GL_SGIS_texture_lod +GL_ARB_multitexture +GL_IBM_multimode_draw_arrays +GL_IBM_texture_mirrored_repeat +GL_ARB_texture_cube_map +GL_ARB_texture_env_add +GL_ARB_transpose_matrix +GL_EXT_blend_func_separate +GL_EXT_fog_coord +GL_EXT_multi_draw_arrays +GL_EXT_secondary_color +GL_EXT_texture_env_add +GL_EXT_texture_lod_bias +GL_INGR_blend_func_separate +GL_NV_blend_square +GL_NV_light_max_exponent +GL_NV_texgen_reflection +GL_NV_texture_env_combine4 +GL_S3_s3tc +GL_SUN_multi_draw_arrays +GL_ARB_texture_border_clamp +GL_ARB_texture_compression +GL_EXT_framebuffer_object +GL_EXT_texture_compression_s3tc +GL_EXT_texture_env_combine +GL_EXT_texture_env_dot3 +GL_MESA_window_pos +GL_NV_packed_depth_stencil +GL_NV_texture_rectangle +GL_ARB_depth_texture +GL_ARB_occlusion_query +GL_ARB_shadow +GL_ARB_texture_env_combine +GL_ARB_texture_env_crossbar +GL_ARB_texture_env_dot3 +GL_ARB_texture_mirrored_repeat +GL_ARB_window_pos +GL_EXT_stencil_two_side +GL_EXT_texture_cube_map +GL_NV_fog_distance +GL_APPLE_packed_pixels +GL_APPLE_vertex_array_object +GL_ARB_draw_buffers +GL_ARB_fragment_program +GL_ARB_fragment_shader +GL_ARB_shader_objects +GL_ARB_vertex_program +GL_ARB_vertex_shader +GL_ATI_draw_buffers +GL_ATI_texture_env_combine3 +GL_ATI_texture_float +GL_EXT_shadow_funcs +GL_EXT_stencil_wrap +GL_MESA_pack_invert +GL_MESA_ycbcr_texture +GL_NV_primitive_restart +GL_ARB_fragment_program_shadow +GL_ARB_half_float_pixel +GL_ARB_occlusion_query2 +GL_ARB_point_sprite +GL_ARB_shading_language_100 +GL_ARB_sync +GL_ARB_texture_non_power_of_two +GL_ARB_vertex_buffer_object +GL_ATI_blend_equation_separate +GL_EXT_blend_equation_separate +GL_OES_read_format +GL_ARB_pixel_buffer_object +GL_ARB_texture_compression_rgtc +GL_ARB_texture_float +GL_ARB_texture_rectangle +GL_ATI_texture_compression_3dc +GL_EXT_packed_float +GL_EXT_pixel_buffer_object +GL_EXT_texture_compression_s3tc +GL_EXT_texture_env_combine +GL_EXT_texture_env_dot3 +GL_MESA_window_pos +GL_NV_packed_depth_stencil +GL_NV_texture_rectangle +GL_ARB_depth_texture +GL_ARB_occlusion_query +GL_ARB_shadow +GL_ARB_texture_env_combine +GL_ARB_texture_env_crossbar +GL_ARB_texture_env_dot3 +GL_ARB_texture_mirrored_repeat +GL_ARB_window_pos +GL_EXT_stencil_two_side +GL_EXT_texture_cube_map +GL_NV_fog_distance +GL_APPLE_packed_pixels +GL_APPLE_vertex_array_object +GL_ARB_draw_buffers +GL_ARB_fragment_program +GL_ARB_fragment_shader +GL_ARB_shader_objects +GL_ARB_vertex_program +GL_ARB_vertex_shader +GL_ATI_draw_buffers +GL_ATI_texture_env_combine3 +GL_ATI_texture_float +GL_EXT_shadow_funcs +GL_EXT_stencil_wrap +GL_MESA_pack_invert +GL_MESA_ycbcr_texture +GL_NV_primitive_restart +GL_ARB_fragment_program_shadow +GL_ARB_half_float_pixel +GL_ARB_occlusion_query2 +GL_ARB_point_sprite +GL_ARB_shading_language_100 +GL_ARB_sync +GL_ARB_texture_non_power_of_two +GL_ARB_vertex_buffer_object +GL_ATI_blend_equation_separate +GL_EXT_blend_equation_separate +GL_OES_read_format +GL_ARB_pixel_buffer_object, +GL_ARB_texture_compression_rgtc +GL_ARB_texture_float, +GL_ARB_texture_rectangle +GL_ATI_texture_compression_3dc, +GL_EXT_packed_float +GL_EXT_pixel_buffer_object, +GL_EXT_texture_compression_dxt1 +GL_EXT_texture_compression_rgtc, +GL_EXT_texture_mirror_clamp +GL_EXT_texture_rectangle, +GL_EXT_texture_sRGB +GL_EXT_texture_shared_exponent, +GL_ARB_framebuffer_object +GL_EXT_framebuffer_blit, +GL_EXT_framebuffer_multisample +GL_EXT_packed_depth_stencil, +GL_ARB_vertex_array_object +GL_ATI_separate_stencil, +GL_ATI_texture_mirror_once +GL_EXT_draw_buffers2 +GL_EXT_draw_instanced, +GL_EXT_gpu_program_parameters +GL_EXT_texture_compression_latc, +GL_EXT_texture_sRGB_decode +GL_OES_EGL_image +GL_ARB_copy_buffer, +GL_ARB_draw_instanced +GL_ARB_half_float_vertex +GL_ARB_instanced_arrays, +GL_ARB_map_buffer_range +GL_ARB_texture_rg +GL_ARB_texture_swizzle, +GL_ARB_vertex_array_bgra +GL_EXT_separate_shader_objects, +GL_EXT_texture_swizzle +GL_EXT_vertex_array_bgra, +GL_NV_conditional_render +GL_AMD_draw_buffers_blend, +GL_ARB_ES2_compatibility +GL_ARB_debug_output +GL_ARB_draw_buffers_blend, +GL_ARB_draw_elements_base_vertex +GL_ARB_explicit_attrib_location, +GL_ARB_fragment_coord_conventions +GL_ARB_provoking_vertex, +GL_ARB_sampler_objects +GL_ARB_shader_texture_lod, +GL_ARB_vertex_type_2_10_10_10_rev +GL_EXT_provoking_vertex, +GL_EXT_texture_snorm +GL_MESA_texture_signed_rgba +GL_ARB_robustness, +GL_ARB_texture_storage +GL_ARB_invalidate_subdata [max texture size] -2048 +8192 + +[max texture units] +8