Fixed shaders to be SPIR-V compatible, added a script that converts
authorEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 11:30:46 +0000 (13:30 +0200)
committerEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 11:30:46 +0000 (13:30 +0200)
GLSL to SPIRV


No differences found