now we have UBOs/GLSL450 we can use the same shaders for every backend
authorEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 10:53:21 +0000 (12:53 +0200)
committerEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 10:53:21 +0000 (12:53 +0200)

No differences found