Changed the OpenGL part and the GLSL shaders to use UBO and
[demo] / src / vulkan / uniforms-vk.cc
diff --git a/src/vulkan/uniforms-vk.cc b/src/vulkan/uniforms-vk.cc
new file mode 100644 (file)
index 0000000..1c87a55
--- /dev/null
@@ -0,0 +1,26 @@
+#include "uniforms-vk.h"
+
+UniformBufferVK::UniformBufferVK()
+{
+}
+
+UniformBufferVK::~UniformBufferVK()
+{
+}
+
+bool UniformBufferVK::create(int size)
+{
+       return true;
+}
+
+void UniformBufferVK::destroy()
+{
+}
+
+void UniformBufferVK::bind(int binding) const
+{
+}
+
+void UniformBufferVK::update(void *data)
+{
+}