added IBR lighting from irradiance maps
[demo] / src / renderer.h
index e484767..23471f5 100644 (file)
@@ -14,7 +14,10 @@ protected:
        int shin_loc;
        int mmviewproj_loc;
        int mview_loc;
+       int mmod_loc;
        int fog_loc;
+       int dstex_loc;
+       int stex_loc;
 
        ShaderProgram *sprog;