added IBR lighting from irradiance maps
authorEleni Maria Stea <estea@igalia.com>
Thu, 24 Aug 2017 00:17:19 +0000 (03:17 +0300)
committerEleni Maria Stea <estea@igalia.com>
Thu, 24 Aug 2017 00:17:19 +0000 (03:17 +0300)
commit73b9db25a6deff93da45f3c45290ca8a56fefed3
tree197912aa318d699a15bef9a3894668d9d2e316be
parent78426c695a2bc5812508806771ed1affa7c0bcf7
added IBR lighting from irradiance maps
(diffuse only, TODO: add specular)
gl_shaders/default.f.glsl
gl_shaders/default.v.glsl
gl_shaders/morphing.f.glsl
gl_shaders/morphing.v.glsl
src/main.cc
src/morph_renderer.cc
src/renderer.cc
src/renderer.h