quick backup of the renderer - things missing
[demo] / src / opengl / renderer-gl.h
diff --git a/src/opengl/renderer-gl.h b/src/opengl/renderer-gl.h
new file mode 100644 (file)
index 0000000..195df58
--- /dev/null
@@ -0,0 +1,21 @@
+#ifndef RENDERER_GL_H_
+#define RENDERER_GL_H_
+
+#include "renderer.h"
+
+class RendererGL : public Renderer {
+protected:
+       virtual void draw_object(Object *object) const override;
+public:
+       RendererGL();
+       RendererGL(ShaderProgram *sprog, Scene *scene, Camera *camera);
+
+       virtual ~RendererGL();
+
+       virtual bool init_shaders(const char *vname, const char *fname) override;
+       virtual void destroy_shaders() override;
+
+       virtual void draw() const override;
+};
+
+#endif // RENDERER_GL_H_
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