6 class RendererGL : public Renderer {
8 virtual void draw_object(Object *object) const override;
11 RendererGL(ShaderProgram *sprog, Scene *scene, Camera *camera);
13 virtual ~RendererGL();
15 virtual bool init_shaders(const char *vname, const char *fname) override;
16 virtual void destroy_shaders() override;
18 virtual void draw() const override;
21 #endif // RENDERER_GL_H_