#include <string.h>
#include <vector>
+#include <gmath/gmath.h>
+
+#include "global.h"
+
/* TODO: fix those */
#include "camera.h"
#include "mesh.h"
#include "object.h"
#include "scene.h"
+#include "shader_manager.h"
#include "opengl/opengl.h"
#include "vulkan/vk.h"
static void display();
/* glfw callbacks */
-static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods);
-static void motion_clbk(GLFWwindow *win, double x, double y);
-static void mouse_clbk(GLFWwindow *win, int button, int action, int mods);
+
+static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods);
+static void clbk_motion(GLFWwindow *win, double x, double y);
+static void clbk_mouse(GLFWwindow *win, int button, int action, int mods);
+static void clbk_reshape(GLFWwindow *win, int width, int height);
/* global variables */
+
bool use_vulkan;
+Mat4 mprojection;
GLFWwindow *win;
int win_w = 800;
int win_h = 600;
-Camera *camera;
+OrbitCamera *camera;
+float phi = 25;
+float theta = 0;
+float dist = 4;
+
+ShaderManager *sdr_man;
/* variables */
+static float aspect;
+
// TODO: remove just for test:
static Scene scene;
return 1;
}
- glfwSetKeyCallback(win, key_clbk);
- glfwSetCursorPosCallback(win, motion_clbk);
- glfwSetMouseButtonCallback(win, mouse_clbk);
+ glfwSetKeyCallback(win, clbk_key);
+ glfwSetCursorPosCallback(win, clbk_motion);
+ glfwSetMouseButtonCallback(win, clbk_mouse);
+ glfwSetWindowSizeCallback(win, clbk_reshape);
while(!glfwWindowShouldClose(win)) {
display();
static bool init()
{
- /* TODO */
- /*
- TODO changes:
- 1- create cam
- 2- scene
- 3- renderers
- */
if(use_vulkan) {
if(!init_vulkan())
return false;
return false;
}
- camera = new Camera(25, 25, 4, 45);
+ sdr_man = new ShaderManager;
+
+ camera = new OrbitCamera;
+ camera->set_orbit_params(phi, theta, dist);
if(!scene.load("data/spot/spot_control_mesh.obj")) {
fprintf(stderr, "Failed to load scene.\n");
return false;
}
+// TODO delete: debugging
for(size_t i=0; i<scene.objects.size(); ++i) {
printf("object: %d\n", (int)i);
printf("mesh: %s\n", scene.objects[i]->mesh->name.c_str());
static void cleanup()
{
+ delete sdr_man;
+ delete camera;
+
if(use_vulkan) {
cleanup_vulkan();
}
else {
cleanup_opengl();
}
-
- delete camera;
}
-static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods)
+static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods)
{
if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(win, GLFW_TRUE);
}
static double prev_x, prev_y;
-static int bnstate[8];
+static int button;
-static void motion_clbk(GLFWwindow *win, double x, double y)
+static void clbk_motion(GLFWwindow *win, double x, double y)
{
- int dx = x - prev_x;
- int dy = y - prev_y;
+ switch(button) {
+ case GLFW_MOUSE_BUTTON_LEFT:
+ theta += x - prev_x;
+ phi += y - prev_y;
+
+ if(phi < -90)
+ phi = -90;
+ if(phi > 90)
+ phi = 90;
+
+ break;
+
+ case GLFW_MOUSE_BUTTON_RIGHT:
+ dist *= (y - prev_y) * 0.01 + 1;
+ if(dist < 0.0) {
+ dist = 0.0;
+ }
+ break;
+ }
prev_x = x;
prev_y = y;
-
- if(!dx && !dy) return;
-
- if(bnstate[0]) {
- camera->theta += dx * 0.5;
- camera->phi += dy * 0.5;
-
- if(camera->phi < -90) camera->phi = -90;
- if(camera->phi > 90) camera->phi = 90;
- }
- if(bnstate[2]) {
- camera->distance += dy * 0.1;
- if(camera->distance < 0.0) camera->distance = 0.0;
- }
}
-static void mouse_clbk(GLFWwindow *win, int bn, int action, int mods)
+static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods)
{
- bnstate[bn - GLFW_MOUSE_BUTTON_LEFT] = action == GLFW_PRESS ? 1 : 0;
+ button = bn;
glfwGetCursorPos(win, &prev_x, &prev_y);
}
+static void clbk_reshape(GLFWwindow *win, int width, int height)
+{
+ if(use_vulkan) {
+ //TODO
+ return;
+ }
+ else {
+ glViewport(0, 0, width, height);
+ aspect = (float)width / (float)height;
+ mprojection = calc_projection_matrix(1000, 0.5, aspect, 45);
+ }
+}
+
static void display()
{
if(use_vulkan) {
}
else {
display_opengl();
+ scene.objects[0]->mesh->draw();
}
}
\ No newline at end of file