X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Fmain.cc;h=1e45c4bee3f2f348dcd685d68df675e66e807cef;hp=4e6677adbe09132acd32c9cc8c8bd65e3ce0ef4b;hb=3082e3c645d1933610b261e6c93c040f32093637;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6 diff --git a/src/main.cc b/src/main.cc index 4e6677a..1e45c4b 100644 --- a/src/main.cc +++ b/src/main.cc @@ -3,11 +3,16 @@ #include #include +#include + +#include "global.h" + /* TODO: fix those */ #include "camera.h" #include "mesh.h" #include "object.h" #include "scene.h" +#include "shader_manager.h" #include "opengl/opengl.h" #include "vulkan/vk.h" @@ -19,20 +24,31 @@ static void cleanup(); static void display(); /* glfw callbacks */ -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods); -static void motion_clbk(GLFWwindow *win, double x, double y); -static void mouse_clbk(GLFWwindow *win, int button, int action, int mods); + +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods); +static void clbk_motion(GLFWwindow *win, double x, double y); +static void clbk_mouse(GLFWwindow *win, int button, int action, int mods); +static void clbk_reshape(GLFWwindow *win, int width, int height); /* global variables */ + bool use_vulkan; +Mat4 mprojection; GLFWwindow *win; int win_w = 800; int win_h = 600; -Camera *camera; +OrbitCamera *camera; +float phi = 25; +float theta = 0; +float dist = 4; + +ShaderManager *sdr_man; /* variables */ +static float aspect; + // TODO: remove just for test: static Scene scene; @@ -57,9 +73,10 @@ int main(int argc, char **argv) return 1; } - glfwSetKeyCallback(win, key_clbk); - glfwSetCursorPosCallback(win, motion_clbk); - glfwSetMouseButtonCallback(win, mouse_clbk); + glfwSetKeyCallback(win, clbk_key); + glfwSetCursorPosCallback(win, clbk_motion); + glfwSetMouseButtonCallback(win, clbk_mouse); + glfwSetWindowSizeCallback(win, clbk_reshape); while(!glfwWindowShouldClose(win)) { display(); @@ -74,13 +91,6 @@ int main(int argc, char **argv) static bool init() { - /* TODO */ - /* - TODO changes: - 1- create cam - 2- scene - 3- renderers - */ if(use_vulkan) { if(!init_vulkan()) return false; @@ -90,13 +100,17 @@ static bool init() return false; } - camera = new Camera(25, 25, 4, 45); + sdr_man = new ShaderManager; + + camera = new OrbitCamera; + camera->set_orbit_params(phi, theta, dist); if(!scene.load("data/spot/spot_control_mesh.obj")) { fprintf(stderr, "Failed to load scene.\n"); return false; } +// TODO delete: debugging for(size_t i=0; imesh->name.c_str()); @@ -109,17 +123,18 @@ static bool init() static void cleanup() { + delete sdr_man; + delete camera; + if(use_vulkan) { cleanup_vulkan(); } else { cleanup_opengl(); } - - delete camera; } -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods) +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods) { if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { glfwSetWindowShouldClose(win, GLFW_TRUE); @@ -127,37 +142,53 @@ static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mod } static double prev_x, prev_y; -static int bnstate[8]; +static int button; -static void motion_clbk(GLFWwindow *win, double x, double y) +static void clbk_motion(GLFWwindow *win, double x, double y) { - int dx = x - prev_x; - int dy = y - prev_y; + switch(button) { + case GLFW_MOUSE_BUTTON_LEFT: + theta += x - prev_x; + phi += y - prev_y; + + if(phi < -90) + phi = -90; + if(phi > 90) + phi = 90; + + break; + + case GLFW_MOUSE_BUTTON_RIGHT: + dist *= (y - prev_y) * 0.01 + 1; + if(dist < 0.0) { + dist = 0.0; + } + break; + } prev_x = x; prev_y = y; - - if(!dx && !dy) return; - - if(bnstate[0]) { - camera->theta += dx * 0.5; - camera->phi += dy * 0.5; - - if(camera->phi < -90) camera->phi = -90; - if(camera->phi > 90) camera->phi = 90; - } - if(bnstate[2]) { - camera->distance += dy * 0.1; - if(camera->distance < 0.0) camera->distance = 0.0; - } } -static void mouse_clbk(GLFWwindow *win, int bn, int action, int mods) +static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods) { - bnstate[bn - GLFW_MOUSE_BUTTON_LEFT] = action == GLFW_PRESS ? 1 : 0; + button = bn; glfwGetCursorPos(win, &prev_x, &prev_y); } +static void clbk_reshape(GLFWwindow *win, int width, int height) +{ + if(use_vulkan) { + //TODO + return; + } + else { + glViewport(0, 0, width, height); + aspect = (float)width / (float)height; + mprojection = calc_projection_matrix(1000, 0.5, aspect, 45); + } +} + static void display() { if(use_vulkan) { @@ -165,5 +196,6 @@ static void display() } else { display_opengl(); + scene.objects[0]->mesh->draw(); } } \ No newline at end of file