1 #include <vulkan/vulkan.h>
9 MeshVK::MeshVK(const MeshVK &mesh)
11 indices = mesh.indices;
12 vertices = mesh.vertices;
13 normals = mesh.normals;
14 tex_coords = mesh.tex_coords;
17 MeshVK &MeshVK::operator=(const MeshVK &mesh)
22 /* what the copy constructor does */
23 indices = mesh.indices;
24 vertices = mesh.vertices;
25 normals = mesh.normals;
26 tex_coords = mesh.tex_coords;
33 vku_destroy_buffer(vk_vertices);
34 vku_destroy_buffer(vk_normals);
35 vku_destroy_buffer(vk_tex_coords);
36 vku_destroy_buffer(vk_indices);
44 bool MeshVK::update_vertex_data()
47 if(vertices.empty()) {
48 printf("empty vertices!\n");
52 /* create the buffers */
54 int vsz = vertices.size() * sizeof(Vec3);
55 if(!(vk_vertices = vku_create_buffer(vsz,
56 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
57 fprintf(stderr, "Failed to create the buffer for the vertices.\n");
61 int nsz = normals.size() * sizeof(Vec3);
62 if(!(vk_normals = vku_create_buffer(nsz,
63 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
64 vku_destroy_buffer(vk_vertices);
66 fprintf(stderr, "Failed to create the buffer for the normals.\n");
70 int tsz = tex_coords.size() * sizeof(Vec2);
71 if(!(vk_tex_coords = vku_create_buffer(tsz,
72 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
73 vku_destroy_buffer(vk_vertices);
74 vku_destroy_buffer(vk_normals);
77 "Failed to create the buffer for the texture coordinates.\n");
81 int isz = indices.size() * 2;
82 if(!(vk_indices = vku_create_buffer(isz,
83 VK_BUFFER_USAGE_INDEX_BUFFER_BIT))) {
84 vku_destroy_buffer(vk_vertices);
85 vku_destroy_buffer(vk_normals);
86 vku_destroy_buffer(vk_tex_coords);
88 fprintf(stderr, "Failed to create the indices buffer.\n");
92 /* write the buffers */
94 if(!vku_write_memory(vk_vertices->mem_pool, vsz, (void *)vertices.data())) {
95 fprintf(stderr, "Failed to write the vertices to GPU.\n");
98 if(vkBindBufferMemory(vk_device, vk_vertices->buf, vk_vertices->mem_pool,
100 fprintf(stderr, "Failed to bind the vertex buffer memory\n");
104 if(!vku_write_memory(vk_normals->mem_pool, nsz, (void *)normals.data())) {
105 fprintf(stderr, "Failed to write the normals to GPU.\n");
108 if(vkBindBufferMemory(vk_device, vk_normals->buf, vk_normals->mem_pool, 0)
110 fprintf(stderr, "Failed to bind the normal buffer memory\n");
114 if(!vku_write_memory(vk_tex_coords->mem_pool, tsz,
115 (void *)tex_coords.data())) {
116 fprintf(stderr, "Failed to write the texture coordinates to GPU.\n");
119 if(vkBindBufferMemory(vk_device, vk_tex_coords->buf,
120 vk_tex_coords->mem_pool, 0) != VK_SUCCESS) {
121 fprintf(stderr, "Failed to bind the tex coordinates buffer memory.\n");
125 if(!vku_write_memory(vk_indices->mem_pool, isz, (void *)indices.data())) {
126 fprintf(stderr, "Failed to write the indices to GPU.\n");
129 if(vkBindBufferMemory(vk_device, vk_indices->buf, vk_indices->mem_pool, 0)
131 fprintf(stderr, "Failed to bind the index buffer memory.\n");
138 void MeshVK::draw() const
142 void MeshVK::draw_normals(float scale) const