rewriting swapchain/image/allocation parts
[demo] / src / vulkan / image.h
1 #ifndef IMAGE_H_
2 #define IMAGE_H_
3
4 #include <vulkan/vulkan.h>
5
6 bool vk_image_set_layout(VkCommandBuffer cmd_buf, VkImage img, VkImageAspectFlags aspect_flags,
7                 VkImageLayout old_layout, VkImageLayout new_layout, VkAccessFlagBits access_mask);
8
9
10 #endif