rewriting swapchain/image/allocation parts
[demo] / src / vulkan / allocator.h
1 #ifndef ALLOCATOR_H_
2 #define ALLOCATOR_H_
3
4 #include <vulkan/vulkan.h>
5
6 VkDeviceMemory vk_allocate(int size);
7 void vk_free(VkDeviceMemory gpu_memory);
8
9 #endif // ALLOCATOR_H_