12 bool Terrain::generate(const TerrainParams ¶ms)
14 // if(xsz <= 0 || ysz <=0) {
15 // fprintf(stderr, "Invalid terrain size.\n");
19 // if(xtiles <= 0 || ytiles <= 0) {
20 // fprintf(stderr, "Invalid number of terrain tiles.\n");
27 // int tsz = xtiles * ytiles;
30 // for(int i=0; i<tsz; i++) {
36 Scene *Terrain::get_visible(const Camera *camera) const