1 #ifndef SHADER_MANAGER_H_
2 #define SHADER_MANAGER_H_
10 std::map<std::string, Shader *> shaders;
15 void add_shader(Shader *sdr, const char *name);
16 Shader *load_shader(const char *name, SType type);
17 void delete_shaders();
20 #endif // SHADER_MANAGER_H_