3 It keeps the resources (materials, textures, meshes, lights, cameras).
5 * keeps pointers to them
21 std::vector<Mesh *> meshes;
22 std::vector<Material *> materials;
23 std::vector<Texture *> textures;
24 std::vector<Object *> objects;
29 bool load(const char *fname);
31 // Texture *find_texture(const char *name);
32 // Material *find_material(const char *name);
33 // Mesh *find_mesh(const char *name);