11 #include "shader_manager.h"
28 bool Renderer::create()
30 if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
34 if(!(sprog->link())) {
38 /* getting material uniform locations: diffuse, specular, specular exponent (strength) */
40 if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) {
41 fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n");
45 if((spec_loc = sprog->get_uniform_location("specular")) == -1) {
46 fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n");
50 if((shin_loc = sprog->get_uniform_location("shininess")) == -1) {
51 fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n");
55 /* uniform locations for matrices */
57 if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) {
58 fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n");
62 if((mview_loc = sprog->get_uniform_location("mview")) == -1) {
63 fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n");
70 void Renderer::draw() const
80 for(size_t i=0; i<scene->objects.size(); i++) {
81 draw_object(scene->objects[i]);
85 void Renderer::draw_object(Object *object) const
87 Material *m = object->material;
89 /* setting uniforms for material */
91 sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
92 sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
93 sprog->set_uniformf(shin_loc, m->shininess);
100 /* setting uniforms for matrices */
102 Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection;
103 sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
105 Mat4 mview = object->transform * camera->get_view_matrix();
106 sprog->set_uniform_matrix(mview_loc, mview);
108 object->mesh->update_vertex_data();
109 object->mesh->draw();
112 void Renderer::set_sky_tex(Texture *stex)
117 void Renderer::set_diffuse_sky_tex(Texture *dstex)