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quick backup of the renderer - things missing
[demo]
/
src
/
camera.cc
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#include <gmath/gmath.h>
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#include "camera.h"
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Camera::Camera()
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{
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phi = theta = distance = 0;
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fov = 0;
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m_projection = Mat4::identity;
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}
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Camera::Camera(float phi, float theta, float distance, float fov)
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{
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this->phi = phi;
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this->theta = theta;
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this->distance = distance;
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this->fov = fov;
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}
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Camera::~Camera() {}