quick backup:
[demo] / src / camera.cc
1 #include <math.h>
2
3 #include <gmath/gmath.h>
4
5 #include "camera.h"
6 #include "state_manager.h"
7
8 Camera::Camera() {}
9 Camera::~Camera() {}
10
11 void Camera::use() const
12 {
13         state_manager.set_state("st_view_matrix", get_view_matrix());
14 }
15
16 OrbitCamera::OrbitCamera()
17 {
18         phi = theta = distance = 0;
19 }
20
21 OrbitCamera::~OrbitCamera() {}
22
23 void OrbitCamera::set_orbit_params(float phi, float theta, float distance)
24 {
25         this->phi = phi;
26         this->theta = theta;
27         this->distance = distance;
28 }
29
30 Mat4 OrbitCamera::get_view_matrix() const
31 {
32         Mat4 view_matrix;
33         view_matrix.translate(Vec3(0, 0, -distance));
34         view_matrix.rotate_x(phi * (float)M_PI / 180);
35         view_matrix.rotate_y(theta * (float)M_PI / 180);
36
37         return view_matrix;
38 }
39
40 Mat4 calc_projection_matrix(float f, float n, float aspect, float fov)
41 {
42         float tmp;
43         tmp = 1 / tan(fov / 2.0);
44
45         Mat4 pmat = Mat4(
46                         -tmp/aspect,    0,              0,                                      0,
47                         0,                              tmp,    0,                                      0,
48                         0,                              0,      (f + n) / (n - f),      (2 * f * n) / (n - f),
49                         0,                              0,              -1,                                     0
50                     );
51
52         return pmat;
53 }