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688da43fd8c4951af2d9c4d91d8093052dc94ff7
[demo]
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shaders
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sky.f.glsl
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#version 450
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layout(binding = 0) uniform samplerCube stex;
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in vec3 normal;
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out vec4 color;
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void main()
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{
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vec4 texel = textureCube(stex, normalize(normal));
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color.rgb = texel.rgb;
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color.a = 1.0;
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}